float dt = (t-last_tick)/Msp::Time::sec;
last_tick = t;
+ if(mode==MANIPULATE_DONE)
+ mode = SELECT;
+
window.tick();
root.tick();
camera_ctl.tick(dt);
void Designer::manipulation_done(bool)
{
- mode = SELECT;
+ mode = MANIPULATE_DONE;
selection_changed();
}