overlay = new Overlay3D(window, camera, ui_res.get_default_font());
- const list<Track3D *> &tracks = layout_3d->get_tracks();
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- update_track_icon(**i);
+ const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
+ for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ update_track_icon(*i->second);
}
Designer::~Designer()
float dt = (t-last_tick)/Msp::Time::sec;
last_tick = t;
- for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
- layout_3d->get_track(**i).get_path().set_mask(0);
- new_tracks.clear();
-
window.get_display().tick();
root->tick();
camera_ctl.tick(dt);
+ for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
+ layout_3d->get_track(**i).get_path().set_mask(0);
+ new_tracks.clear();
+
render();
window.swap_buffers();
Point minp;
Point maxp;
- const list<Track3D *> &tracks = layout_3d->get_tracks();
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
+ for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
Point tmin;
Point tmax;
- (*i)->get_bounds(0, tmin, tmax);
+ i->second->get_bounds(0, tmin, tmax);
minp.x = min(minp.x, tmin.x);
minp.y = min(minp.y, tmin.y);
maxp.x = max(maxp.x, tmax.x);