mode(SELECT),
manipulator(*this, selection),
measure(*this),
- camera_ctl(window, camera)
+ camera_ctl(window, camera),
+ track_wrap(*this, selection)
{
window.set_title("Railway Designer");
window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
+ selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
layout = new Layout(catalogue);
layout_3d = new Layout3D(*layout);
+ layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
+
if(argc>1)
{
filename = argv[1];
pipeline->set_camera(&camera);
pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
if(base_object)
- pipeline->add_renderable_for_pass(*base_object, 0);
+ pipeline->add_renderable(*base_object);
+ pipeline->add_renderable_for_pass(track_wrap, "unlit");
+ pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
light.set_position(0, -0.259, 0.966, 0);
pass->depth_test = &GL::DepthTest::lequal();
pass->blend = &GL::Blend::alpha();
+ pass = &pipeline->add_pass("blended");
+ pass->lighting = &lighting;
+ pass->depth_test = &GL::DepthTest::lequal();
+ pass->blend = &GL::Blend::alpha();
+
camera.set_up_direction(GL::Vector3(0, 0, 1));
view_all();
overlay = new Overlay3D(window, camera, ui_res.get_default_font());
- const list<Track3D *> &tracks = layout_3d->get_tracks();
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- update_track_icon(**i);
+ const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
+ for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ update_track_icon(*i->second);
}
Designer::~Designer()
}
}
-void Designer::edit_route(Route &r)
+void Designer::rename_route()
{
if(!cur_route)
- pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
+ return;
+
+ InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
+}
- cur_route = &r;
+void Designer::edit_route(Route *r)
+{
+ cur_route = r;
show_route(r);
}
try
{
- const set<Track *> &stracks = selection.get_tracks();
- set<const Track *> tracks(stracks.begin(), stracks.end());
- cur_route->add_tracks(tracks);
+ cur_route->add_tracks(selection.get_tracks());
}
catch(const Exception &e)
{
- IO::print("%s\n", e.what());
+ lbl_status->set_text(e.what());
}
- show_route(*cur_route);
+ show_route(cur_route);
}
Point Designer::map_pointer_coords(int x, int y)
root->tick();
camera_ctl.tick(dt);
+ for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
+ layout_3d->get_track(**i).get_path().set_mask(0);
+ new_tracks.clear();
+
render();
window.swap_buffers();
else if(key==Msp::Input::KEY_PLUS)
selection.select_more();
else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
- {
- const set<Track *> &tracks = layout->get_tracks();
- float len = 0;
- for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- len += (*i)->get_type().get_total_length();
- IO::print("Total length: %.1fm\n", len);
- }
+ selection.select_blocks();
else if(key==Msp::Input::KEY_L)
selection.select_linked();
else if(key==Msp::Input::KEY_M)
}
GL::Bind bind_depth(GL::DepthTest::lequal());
- manipulator.render();
if(mode==MEASURE)
measure.render();
}
GL::Texture::unbind();
}
+void Designer::track_added(Track &trk)
+{
+ new_tracks.push_back(&trk);
+}
+
Track3D *Designer::pick_track(int x, int y)
{
Layout3D *l = layout_3d;
}
}
+void Designer::selection_changed()
+{
+ const set<Track *> &tracks = selection.get_tracks();
+ if(tracks.empty())
+ lbl_status->set_text(string());
+ else
+ {
+ float len = 0;
+ for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ len += (*i)->get_type().get_total_length();
+ lbl_status->set_text(format("%.2fm of track selected\n", len));
+ }
+}
+
void Designer::manipulation_status(const string &status)
{
lbl_status->set_text(status);
void Designer::manipulation_done(bool)
{
- lbl_status->set_text(string());
mode = SELECT;
+ selection_changed();
}
void Designer::measure_changed()
void Designer::measure_done()
{
- lbl_status->set_text(string());
mode = SELECT;
+ selection_changed();
}
void Designer::turnout_id_accept(const string &text)
}
}
+void Designer::route_name_accept(const string &text)
+{
+ if(cur_route)
+ cur_route->set_name(text);
+}
+
void Designer::view_all()
{
Point minp;
Point maxp;
- const list<Track3D *> &tracks = layout_3d->get_tracks();
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
+ for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
Point tmin;
Point tmax;
- (*i)->get_bounds(0, tmin, tmax);
+ i->second->get_bounds(0, tmin, tmax);
minp.x = min(minp.x, tmin.x);
minp.y = min(minp.y, tmin.y);
maxp.x = max(maxp.x, tmax.x);
return string();
}
-void Designer::show_route(const Route &route)
+void Designer::show_route(const Route *route)
{
const set<Track *> <racks = layout->get_tracks();
- const set<const Track *> &rtracks = route.get_tracks();
for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
{
Track3D &t3d = layout_3d->get_track(**i);
- if(rtracks.count(*i))
+ if(route && route->has_track(**i))
{
t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
if((*i)->get_type().is_turnout())
{
unsigned tid = (*i)->get_turnout_id();
- int path = (tid ? route.get_turnout(tid) : -1);
+ int path = (tid ? route->get_turnout(tid) : -1);
if(path>=0)
t3d.get_path().set_path(path);
else