]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/designer.cpp
Add TrackLoopIter
[r2c2.git] / source / designer / designer.cpp
index c60ae8e8688b5c318262d71e40a48d48aebacfb4..a31d244f9389ca9056039fc7a29c6231db384600 100644 (file)
@@ -48,7 +48,7 @@ Designer::Designer(int argc, char **argv):
        mode(SELECT),
        manipulator(*this, selection),
        measure(*this),
-       camera_ctl(window, camera)
+       track_wrap(*this, selection)
 {
        window.set_title("Railway Designer");
        window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
@@ -67,6 +67,8 @@ Designer::Designer(int argc, char **argv):
        layout = new Layout(catalogue);
        layout_3d = new Layout3D(*layout);
 
+       layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
+
        if(argc>1)
        {
                filename = argv[1];
@@ -86,7 +88,8 @@ Designer::Designer(int argc, char **argv):
        pipeline->set_camera(&camera);
        pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
        if(base_object)
-               pipeline->add_renderable_for_pass(*base_object, 0);
+               pipeline->add_renderable(*base_object);
+       pipeline->add_renderable_for_pass(track_wrap, "unlit");
        pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
        pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
 
@@ -101,8 +104,13 @@ Designer::Designer(int argc, char **argv):
        pass->depth_test = &GL::DepthTest::lequal();
        pass->blend = &GL::Blend::alpha();
 
+       pass = &pipeline->add_pass("blended");
+       pass->lighting = &lighting;
+       pass->depth_test = &GL::DepthTest::lequal();
+       pass->blend = &GL::Blend::alpha();
+
        camera.set_up_direction(GL::Vector3(0, 0, 1));
-       view_all();
+       camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
 
        // Setup UI
        DataFile::load(ui_res, "marklin.res");
@@ -128,15 +136,17 @@ Designer::Designer(int argc, char **argv):
 
        overlay = new Overlay3D(window, camera, ui_res.get_default_font());
 
-       const list<Track3D *> &tracks = layout_3d->get_tracks();
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               update_track_icon(**i);
+       camera_ctl = new CameraController(*this, *root, camera);
+       camera_ctl->view_all();
 
-       edit_route(0);
+       const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
+       for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+               update_track_icon(*i->second);
 }
 
 Designer::~Designer()
 {
+       delete camera_ctl;
        delete overlay;
        delete root;
        delete pipeline;
@@ -232,7 +242,7 @@ void Designer::add_selection_to_route()
        }
        catch(const Exception &e)
        {
-               IO::print("%s\n", e.what());
+               lbl_status->set_text(e.what());
        }
 
        show_route(cur_route);
@@ -256,7 +266,11 @@ void Designer::tick()
 
        window.get_display().tick();
        root->tick();
-       camera_ctl.tick(dt);
+       camera_ctl->tick(dt);
+
+       for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
+               layout_3d->get_track(**i).get_path().set_mask(0);
+       new_tracks.clear();
 
        render();
 
@@ -351,6 +365,8 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t)
                set_sensor_id();
        else if(key==Msp::Input::KEY_A)
                add_selection_to_route();
+       else if(key==Msp::Input::KEY_C)
+               manipulator.connect();
 }
 
 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
@@ -444,7 +460,6 @@ void Designer::render()
                }
 
                GL::Bind bind_depth(GL::DepthTest::lequal());
-               manipulator.render();
                if(mode==MEASURE)
                        measure.render();
        }
@@ -462,6 +477,11 @@ void Designer::render()
        GL::Texture::unbind();
 }
 
+void Designer::track_added(Track &trk)
+{
+       new_tracks.push_back(&trk);
+}
+
 Track3D *Designer::pick_track(int x, int y)
 {
        Layout3D *l = layout_3d;
@@ -567,31 +587,6 @@ void Designer::route_name_accept(const string &text)
                cur_route->set_name(text);
 }
 
-void Designer::view_all()
-{
-       Point minp;
-       Point maxp;
-
-       const list<Track3D *> &tracks = layout_3d->get_tracks();
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               Point tmin;
-               Point tmax;
-               (*i)->get_bounds(0, tmin, tmax);
-               minp.x = min(minp.x, tmin.x);
-               minp.y = min(minp.y, tmin.y);
-               maxp.x = max(maxp.x, tmax.x);
-               maxp.y = max(maxp.y, tmax.y);
-       }
-
-       float t = tan(camera.get_field_of_view()/2)*2;
-       float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
-       float cam_dist = size/t+size*0.25;
-       Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
-       camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
-       camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
-}
-
 string Designer::tooltip(int x, int y)
 {
        if(Track3D *t3d = pick_track(x, y))