]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/designer.cpp
Rename the project to R²C²
[r2c2.git] / source / designer / designer.cpp
index c2c26da8332e3cc9d016a5af2eb3a48d731f6e12..8ab0465c2347a89d3bf21352001199f2939084ba 100644 (file)
@@ -1,13 +1,14 @@
 /* $Id$
 
-This file is part of the MSP Märklin suite
+This file is part of R²C²
 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
 
 #include <signal.h>
+#include <algorithm>
 #include <cmath>
-#include <GL/gl.h>
+#include <msp/fs/utils.h>
 #include <msp/gl/blend.h>
 #include <msp/gl/framebuffer.h>
 #include <msp/gl/matrix.h>
@@ -25,30 +26,33 @@ Distributed under the GPL
 #include <msp/strings/utils.h>
 #include <msp/time/units.h>
 #include <msp/time/utils.h>
-#include "libmarklin/route.h"
-#include "libmarklin/tracktype.h"
+#include "libr2c2/route.h"
+#include "libr2c2/tracktype.h"
 #include "3d/path.h"
 #include "designer.h"
 #include "input.h"
 #include "manipulator.h"
 #include "measure.h"
 #include "selection.h"
+#include "svgexporter.h"
 #include "toolbar.h"
 
 using namespace std;
-using namespace Marklin;
+using namespace R2C2;
 using namespace Msp;
 
 Application::RegApp<Designer> Designer::reg;
 
 Designer::Designer(int argc, char **argv):
        window(1280, 960),
+       ui_res("r2c2.res"),
+       root(ui_res, window),
        base_object(0),
        cur_route(0),
        mode(SELECT),
-       manipulator(*this, selection),
+       manipulator(*this, root, selection),
        measure(*this),
-       camera_ctl(window, camera),
+       camera_ctl(*this, root, camera),
        track_wrap(*this, selection)
 {
        window.set_title("Railway Designer");
@@ -69,6 +73,7 @@ Designer::Designer(int argc, char **argv):
        layout_3d = new Layout3D(*layout);
 
        layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
+       layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
 
        if(argc>1)
        {
@@ -111,41 +116,40 @@ Designer::Designer(int argc, char **argv):
        pass->blend = &GL::Blend::alpha();
 
        camera.set_up_direction(GL::Vector3(0, 0, 1));
-       view_all();
+       camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
 
        // Setup UI
-       DataFile::load(ui_res, "marklin.res");
-       root = new GLtk::Root(ui_res, window);
-       root->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
-       root->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
-       root->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
-       root->signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
+       root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
+       root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
+       root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
+       root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
 
        toolbar = new Toolbar(*this);
-       root->add(*toolbar);
+       root.add(*toolbar);
        toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h);
        toolbar->set_focusable(false);
 
-       GLtk::Panel *statusbar = new GLtk::Panel(ui_res);
-       root->add(*statusbar);
+       GLtk::Panel *statusbar = new GLtk::Panel;
+       root.add(*statusbar);
        statusbar->set_size(window.get_width(), 20);
        statusbar->set_focusable(false);
 
-       lbl_status = new GLtk::Label(ui_res);
+       lbl_status = new GLtk::Label;
        statusbar->add(*lbl_status);
        lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
 
        overlay = new Overlay3D(window, camera, ui_res.get_default_font());
 
-       const list<Track3D *> &tracks = layout_3d->get_tracks();
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               update_track_icon(**i);
+       camera_ctl.view_all();
+
+       const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
+       for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+               update_track_icon(*i->second);
 }
 
 Designer::~Designer()
 {
        delete overlay;
-       delete root;
        delete pipeline;
        delete base_object;
        delete layout_3d;
@@ -222,6 +226,12 @@ void Designer::rename_route()
        input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
 }
 
+void Designer::svg_export()
+{
+       InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
+       input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
+}
+
 void Designer::edit_route(Route *r)
 {
        cur_route = r;
@@ -245,7 +255,7 @@ void Designer::add_selection_to_route()
        show_route(cur_route);
 }
 
-Point Designer::map_pointer_coords(int x, int y)
+Point Designer::map_pointer_to_ground(int x, int y)
 {
        float xf = x*2.0/window.get_width()-1.0;
        float yf = y*2.0/window.get_height()-1.0;
@@ -261,14 +271,17 @@ void Designer::tick()
        float dt = (t-last_tick)/Msp::Time::sec;
        last_tick = t;
 
+       if(mode==MANIPULATE_DONE)
+               mode = SELECT;
+
+       window.tick();
+       root.tick();
+       camera_ctl.tick(dt);
+
        for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
                layout_3d->get_track(**i).get_path().set_mask(0);
        new_tracks.clear();
 
-       window.get_display().tick();
-       root->tick();
-       camera_ctl.tick(dt);
-
        render();
 
        window.swap_buffers();
@@ -279,7 +292,12 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t)
        key = Input::key_from_sys(key);
        mod = Input::mod_from_sys(mod);
 
-       if(key==Msp::Input::KEY_N)
+       if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
+       {
+               manipulator.start_extend();
+               mode = MANIPULATE;
+       }
+       else if(key==Msp::Input::KEY_N)
                new_track();
        else if(key==Msp::Input::KEY_G)
        {
@@ -362,6 +380,10 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t)
                set_sensor_id();
        else if(key==Msp::Input::KEY_A)
                add_selection_to_route();
+       else if(key==Msp::Input::KEY_C)
+               manipulator.connect();
+       else if(key==Msp::Input::KEY_V)
+               svg_export();
 }
 
 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
@@ -369,7 +391,7 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
        y = window.get_height()-y-1;
        mod = Input::mod_from_sys(mod);
 
-       Point ground = map_pointer_coords(x, y);
+       Point ground = map_pointer_to_ground(x, y);
 
        if(mode==CATALOGUE)
        {
@@ -403,8 +425,6 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
                        }
                }
        }
-       else if(mode==MANIPULATE)
-               manipulator.button_press(x, y, ground.x, ground.y, btn);
        else if(mode==MEASURE)
                measure.button_press(x, y, ground.x, ground.y, btn);
 }
@@ -413,10 +433,9 @@ void Designer::pointer_motion(int x, int y)
 {
        y = window.get_height()-y-1;
 
-       if(!root->get_child_at(x, y))
+       if(!root.get_child_at(x, y))
        {
-               Point ground = map_pointer_coords(x, y);
-               manipulator.pointer_motion(x, y, ground.x, ground.y);
+               Point ground = map_pointer_to_ground(x, y);
                measure.pointer_motion(x, y, ground.x, ground.y);
        }
 }
@@ -468,7 +487,7 @@ void Designer::render()
        GL::disable(GL::DEPTH_TEST);
 
        GL::Bind bind_blend(GL::Blend::alpha());
-       root->render();
+       root.render();
        GL::Texture::unbind();
 }
 
@@ -477,6 +496,13 @@ void Designer::track_added(Track &trk)
        new_tracks.push_back(&trk);
 }
 
+void Designer::track_removed(Track &trk)
+{
+       list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
+       if(i!=new_tracks.end())
+               new_tracks.erase(i);
+}
+
 Track3D *Designer::pick_track(int x, int y)
 {
        Layout3D *l = layout_3d;
@@ -535,7 +561,7 @@ void Designer::manipulation_status(const string &status)
 
 void Designer::manipulation_done(bool)
 {
-       mode = SELECT;
+       mode = MANIPULATE_DONE;
        selection_changed();
 }
 
@@ -582,29 +608,10 @@ void Designer::route_name_accept(const string &text)
                cur_route->set_name(text);
 }
 
-void Designer::view_all()
+void Designer::svg_export_accept(const string &text)
 {
-       Point minp;
-       Point maxp;
-
-       const list<Track3D *> &tracks = layout_3d->get_tracks();
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               Point tmin;
-               Point tmax;
-               (*i)->get_bounds(0, tmin, tmax);
-               minp.x = min(minp.x, tmin.x);
-               minp.y = min(minp.y, tmin.y);
-               maxp.x = max(maxp.x, tmax.x);
-               maxp.y = max(maxp.y, tmax.y);
-       }
-
-       float t = tan(camera.get_field_of_view()/2)*2;
-       float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
-       float cam_dist = size/t+size*0.25;
-       Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
-       camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
-       camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
+       SvgExporter svg_exp(*layout);
+       svg_exp.save(text);
 }
 
 string Designer::tooltip(int x, int y)