/* $Id$
-This file is part of the MSP Märklin suite
+This file is part of R²C²
Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
Distributed under the GPL
*/
#include <signal.h>
#include <algorithm>
#include <cmath>
-#include <GL/gl.h>
+#include <msp/fs/utils.h>
#include <msp/gl/blend.h>
#include <msp/gl/framebuffer.h>
#include <msp/gl/matrix.h>
#include <msp/strings/utils.h>
#include <msp/time/units.h>
#include <msp/time/utils.h>
-#include "libmarklin/route.h"
-#include "libmarklin/tracktype.h"
+#include "libr2c2/route.h"
+#include "libr2c2/tracktype.h"
#include "3d/path.h"
#include "designer.h"
#include "input.h"
#include "manipulator.h"
#include "measure.h"
#include "selection.h"
+#include "svgexporter.h"
#include "toolbar.h"
using namespace std;
-using namespace Marklin;
+using namespace R2C2;
using namespace Msp;
Application::RegApp<Designer> Designer::reg;
Designer::Designer(int argc, char **argv):
window(1280, 960),
- ui_res("marklin.res"),
+ ui_res("r2c2.res"),
root(ui_res, window),
base_object(0),
cur_route(0),
toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h);
toolbar->set_focusable(false);
- GLtk::Panel *statusbar = new GLtk::Panel(ui_res);
+ GLtk::Panel *statusbar = new GLtk::Panel;
root.add(*statusbar);
statusbar->set_size(window.get_width(), 20);
statusbar->set_focusable(false);
- lbl_status = new GLtk::Label(ui_res);
+ lbl_status = new GLtk::Label;
statusbar->add(*lbl_status);
lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
}
+void Designer::svg_export()
+{
+ InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
+}
+
void Designer::edit_route(Route *r)
{
cur_route = r;
float dt = (t-last_tick)/Msp::Time::sec;
last_tick = t;
+ if(mode==MANIPULATE_DONE)
+ mode = SELECT;
+
window.tick();
root.tick();
camera_ctl.tick(dt);
add_selection_to_route();
else if(key==Msp::Input::KEY_C)
manipulator.connect();
+ else if(key==Msp::Input::KEY_V)
+ svg_export();
}
void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
void Designer::manipulation_done(bool)
{
- mode = SELECT;
+ mode = MANIPULATE_DONE;
selection_changed();
}
cur_route->set_name(text);
}
+void Designer::svg_export_accept(const string &text)
+{
+ SvgExporter svg_exp(*layout);
+ svg_exp.save(text);
+}
+
string Designer::tooltip(int x, int y)
{
if(Track3D *t3d = pick_track(x, y))