]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/designer.cpp
Move the fitting part of Manipulator::connect to a separate function
[r2c2.git] / source / designer / designer.cpp
index cb327c560efeb51236169b369675d42b16c26798..83164b5da169ba05aaf98876754208deec54b5b6 100644 (file)
@@ -6,6 +6,7 @@ Distributed under the GPL
 */
 
 #include <signal.h>
+#include <algorithm>
 #include <cmath>
 #include <GL/gl.h>
 #include <msp/gl/blend.h>
@@ -48,7 +49,6 @@ Designer::Designer(int argc, char **argv):
        mode(SELECT),
        manipulator(*this, selection),
        measure(*this),
-       camera_ctl(window, camera),
        track_wrap(*this, selection)
 {
        window.set_title("Railway Designer");
@@ -69,6 +69,7 @@ Designer::Designer(int argc, char **argv):
        layout_3d = new Layout3D(*layout);
 
        layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
+       layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
 
        if(argc>1)
        {
@@ -111,7 +112,7 @@ Designer::Designer(int argc, char **argv):
        pass->blend = &GL::Blend::alpha();
 
        camera.set_up_direction(GL::Vector3(0, 0, 1));
-       view_all();
+       camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
 
        // Setup UI
        DataFile::load(ui_res, "marklin.res");
@@ -137,6 +138,9 @@ Designer::Designer(int argc, char **argv):
 
        overlay = new Overlay3D(window, camera, ui_res.get_default_font());
 
+       camera_ctl = new CameraController(*this, *root, camera);
+       camera_ctl->view_all();
+
        const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
        for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
                update_track_icon(*i->second);
@@ -144,6 +148,7 @@ Designer::Designer(int argc, char **argv):
 
 Designer::~Designer()
 {
+       delete camera_ctl;
        delete overlay;
        delete root;
        delete pipeline;
@@ -263,7 +268,7 @@ void Designer::tick()
 
        window.get_display().tick();
        root->tick();
-       camera_ctl.tick(dt);
+       camera_ctl->tick(dt);
 
        for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
                layout_3d->get_track(**i).get_path().set_mask(0);
@@ -279,7 +284,12 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t)
        key = Input::key_from_sys(key);
        mod = Input::mod_from_sys(mod);
 
-       if(key==Msp::Input::KEY_N)
+       if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
+       {
+               manipulator.start_extend();
+               mode = MANIPULATE;
+       }
+       else if(key==Msp::Input::KEY_N)
                new_track();
        else if(key==Msp::Input::KEY_G)
        {
@@ -362,6 +372,8 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t)
                set_sensor_id();
        else if(key==Msp::Input::KEY_A)
                add_selection_to_route();
+       else if(key==Msp::Input::KEY_C)
+               manipulator.connect();
 }
 
 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
@@ -477,6 +489,13 @@ void Designer::track_added(Track &trk)
        new_tracks.push_back(&trk);
 }
 
+void Designer::track_removed(Track &trk)
+{
+       list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
+       if(i!=new_tracks.end())
+               new_tracks.erase(i);
+}
+
 Track3D *Designer::pick_track(int x, int y)
 {
        Layout3D *l = layout_3d;
@@ -582,31 +601,6 @@ void Designer::route_name_accept(const string &text)
                cur_route->set_name(text);
 }
 
-void Designer::view_all()
-{
-       Point minp;
-       Point maxp;
-
-       const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
-       for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               Point tmin;
-               Point tmax;
-               i->second->get_bounds(0, tmin, tmax);
-               minp.x = min(minp.x, tmin.x);
-               minp.y = min(minp.y, tmin.y);
-               maxp.x = max(maxp.x, tmax.x);
-               maxp.y = max(maxp.y, tmax.y);
-       }
-
-       float t = tan(camera.get_field_of_view()/2)*2;
-       float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
-       float cam_dist = size/t+size*0.25;
-       Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
-       camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
-       camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
-}
-
 string Designer::tooltip(int x, int y)
 {
        if(Track3D *t3d = pick_track(x, y))