*/
#include <signal.h>
+#include <algorithm>
#include <cmath>
#include <GL/gl.h>
#include <msp/gl/blend.h>
#include <msp/strings/utils.h>
#include <msp/time/units.h>
#include <msp/time/utils.h>
+#include "libmarklin/route.h"
#include "libmarklin/tracktype.h"
+#include "3d/path.h"
#include "designer.h"
#include "input.h"
#include "manipulator.h"
mode(SELECT),
manipulator(*this, selection),
measure(*this),
- input(0),
- camera_ctl(window, camera),
- shift(false)
+ track_wrap(*this, selection)
{
window.set_title("Railway Designer");
window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
- window.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
- window.signal_key_release.connect(sigc::mem_fun(this, &Designer::key_release));
- window.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
- window.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
+ selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
layout = new Layout(catalogue);
layout_3d = new Layout3D(*layout);
+ layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
+ layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
+
if(argc>1)
{
filename = argv[1];
}
// Setup OpenGL
- GL::enable(GL::DEPTH_TEST);
- GL::enable(GL::BLEND);
- GL::blend_func(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA);
GL::enable(GL_CULL_FACE);
pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
pipeline->set_camera(&camera);
- pipeline->add_renderable(layout_3d->get_scene());
+ pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
if(base_object)
pipeline->add_renderable(*base_object);
+ pipeline->add_renderable_for_pass(track_wrap, "unlit");
+ pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
+ pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
light.set_position(0, -0.259, 0.966, 0);
lighting.attach(0, light);
- GL::PipelinePass *pass = &pipeline->add_pass(GL::Tag());
+ GL::PipelinePass *pass = &pipeline->add_pass(0);
pass->lighting = &lighting;
+ pass->depth_test = &GL::DepthTest::lequal();
+
+ pass = &pipeline->add_pass("unlit");
+ pass->depth_test = &GL::DepthTest::lequal();
+ pass->blend = &GL::Blend::alpha();
+
+ pass = &pipeline->add_pass("blended");
+ pass->lighting = &lighting;
+ pass->depth_test = &GL::DepthTest::lequal();
+ pass->blend = &GL::Blend::alpha();
camera.set_up_direction(GL::Vector3(0, 0, 1));
- view_all();
+ camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
// Setup UI
DataFile::load(ui_res, "marklin.res");
root = new GLtk::Root(ui_res, window);
-
- lbl_tooltip = new GLtk::Label(ui_res);
- lbl_tooltip->set_style("tooltip");
- root->add(*lbl_tooltip);
- lbl_tooltip->set_visible(false);
+ root->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
+ root->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
+ root->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
+ root->signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
toolbar = new Toolbar(*this);
root->add(*toolbar);
toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h);
- toolbar->set_visible(true);
+ toolbar->set_focusable(false);
+
+ GLtk::Panel *statusbar = new GLtk::Panel(ui_res);
+ root->add(*statusbar);
+ statusbar->set_size(window.get_width(), 20);
+ statusbar->set_focusable(false);
+
+ lbl_status = new GLtk::Label(ui_res);
+ statusbar->add(*lbl_status);
+ lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
overlay = new Overlay3D(window, camera, ui_res.get_default_font());
- const list<Track3D *> &tracks = layout_3d->get_tracks();
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- update_track_icon(**i);
+ camera_ctl = new CameraController(*this, *root, camera);
+ camera_ctl->view_all();
+
+ const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
+ for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ update_track_icon(*i->second);
}
Designer::~Designer()
{
+ delete camera_ctl;
+ delete overlay;
delete root;
- delete layout;
+ delete pipeline;
+ delete base_object;
delete layout_3d;
+ delete layout;
delete cat_layout_3d;
}
void Designer::save()
{
- input = new ::Input(*this, "Save layout", filename);
- input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
- input->signal_accept.connect(sigc::mem_fun(this, &Designer::save_accept));
- mode = INPUT;
+ InputDialog *input = new InputDialog(*this, "Save layout", filename);
+ input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
}
void Designer::quit()
exit(0);
}
-void Designer::edit_route(Route &r)
+void Designer::new_track()
+{
+ mode = CATALOGUE;
+}
+
+void Designer::set_turnout_id()
+{
+ Track *track = selection.get_track();
+ if(selection.size()==1 && track->get_type().is_turnout())
+ {
+ InputDialog *input = new InputDialog(*this, "Turnout ID", lexical_cast(track->get_turnout_id()));
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
+ }
+}
+
+void Designer::set_sensor_id()
+{
+ const set<Track *> &tracks = selection.get_tracks();
+ bool ok = false;
+ int id = -1;
+ for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ {
+ if(!(*i)->get_type().is_turnout())
+ ok = true;
+ if(static_cast<int>((*i)->get_sensor_id())!=id)
+ {
+ if(id==-1)
+ id = (*i)->get_sensor_id();
+ else
+ id = -2;
+ }
+ }
+
+ if(ok)
+ {
+ InputDialog *input = new InputDialog(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string()));
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
+ }
+}
+
+void Designer::rename_route()
+{
+ if(!cur_route)
+ return;
+
+ InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
+}
+
+void Designer::edit_route(Route *r)
{
- cur_route = &r;
+ cur_route = r;
+ show_route(r);
}
void Designer::add_selection_to_route()
try
{
- const set<Track *> &stracks = selection.get_tracks();
- set<const Track *> tracks(stracks.begin(), stracks.end());
- cur_route->add_tracks(tracks);
+ cur_route->add_tracks(selection.get_tracks());
}
catch(const Exception &e)
{
- IO::print("%s\n", e.what());
+ lbl_status->set_text(e.what());
}
+
+ show_route(cur_route);
}
Point Designer::map_pointer_coords(int x, int y)
last_tick = t;
window.get_display().tick();
- camera_ctl.tick(dt);
-
- if(tooltip_timeout && t>tooltip_timeout)
- {
- Track3D *t3d = 0;
+ root->tick();
+ camera_ctl->tick(dt);
- if(mode==CATALOGUE)
- t3d = pick_track(pointer_x, pointer_y);
- else
- t3d = pick_track(pointer_x, pointer_y);
-
- if(t3d)
- {
- const Track &track = t3d->get_track();
- const TrackType &ttype = track.get_type();
- string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
- if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
- info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
- if(track.get_turnout_id())
- info += format(" (turnout %d)", track.get_turnout_id());
- else if(track.get_sensor_id())
- info += format(" (sensor %d)", track.get_sensor_id());
-
- set_tooltip(pointer_x, pointer_y, info);
- }
- else
- clear_tooltip();
-
- tooltip_timeout = Msp::Time::TimeStamp();
- }
+ for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
+ layout_3d->get_track(**i).get_path().set_mask(0);
+ new_tracks.clear();
render();
window.swap_buffers();
}
-void Designer::key_press(unsigned code, unsigned mod, wchar_t)
+void Designer::key_press(unsigned key, unsigned mod, wchar_t)
{
- unsigned key = Msp::Input::key_from_sys(code);
-
- if(mode==INPUT)
- return;
+ key = Input::key_from_sys(key);
+ mod = Input::mod_from_sys(mod);
- if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
- shift = true;
-
- if(key==Msp::Input::KEY_N)
- mode = CATALOGUE;
+ if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
+ {
+ manipulator.start_extend();
+ mode = MANIPULATE;
+ }
+ else if(key==Msp::Input::KEY_N)
+ new_track();
else if(key==Msp::Input::KEY_G)
{
manipulator.start_move();
save();
else if(key==Msp::Input::KEY_PLUS)
selection.select_more();
- else if(key==Msp::Input::KEY_L && (mod&1))
- {
- const set<Track *> &tracks = layout->get_tracks();
- float len = 0;
- for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- len += (*i)->get_type().get_total_length();
- IO::print("Total length: %.1fm\n", len);
- }
+ else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
+ selection.select_blocks();
else if(key==Msp::Input::KEY_L)
selection.select_linked();
else if(key==Msp::Input::KEY_M)
selection.clear();
for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
+ overlay->clear(layout_3d->get_track(**i));
layout->remove_track(**i);
delete *i;
}
}
- else if(key==Msp::Input::KEY_F && (mod&1))
+ else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
{
const set<Track *> &tracks = selection.get_tracks();
const set<Track *> <racks = layout->get_tracks();
}
else if(key==Msp::Input::KEY_F)
manipulator.flatten();
- else if(key==Msp::Input::KEY_E && (mod&1))
+ else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
manipulator.even_slope(true);
else if(key==Msp::Input::KEY_E)
manipulator.even_slope();
else if(key==Msp::Input::KEY_T)
- {
- Track *track = selection.get_track();
- if(selection.size()==1 && track->get_type().get_n_paths()>1)
- {
- input = new ::Input(*this, "Turnout ID", lexical_cast(track->get_turnout_id()));
- input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
- input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
- mode = INPUT;
- }
- }
+ set_turnout_id();
else if(key==Msp::Input::KEY_S)
- {
- const set<Track *> &tracks = selection.get_tracks();
- bool ok = false;
- int id = -1;
- for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- {
- if((*i)->get_type().get_n_paths()==1)
- ok = true;
- if(static_cast<int>((*i)->get_sensor_id())!=id)
- {
- if(id==-1)
- id = (*i)->get_sensor_id();
- else
- id = -2;
- }
- }
- if(ok)
- {
- input = new ::Input(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string()));
- input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
- input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
- mode = INPUT;
- }
- }
+ set_sensor_id();
else if(key==Msp::Input::KEY_A)
add_selection_to_route();
+ else if(key==Msp::Input::KEY_C)
+ manipulator.connect();
}
-void Designer::key_release(unsigned code, unsigned)
-{
- unsigned key = Msp::Input::key_from_sys(code);
-
- if(mode==INPUT)
- return;
-
- if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
- shift = false;
-}
-
-void Designer::button_press(int x, int y, unsigned btn, unsigned)
+void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
{
y = window.get_height()-y-1;
+ mod = Input::mod_from_sys(mod);
Point ground = map_pointer_coords(x, y);
Track3D *ctrack = pick_track(x, y);
if(ctrack)
{
- Track *track = ctrack->get_track().copy();
+ Track *track = new Track(*layout, ctrack->get_track().get_type());
track->set_position(ground);
- layout->add_track(*track);
selection.clear();
selection.add_track(track);
Track3D *track = pick_track(x, y);
if(track)
{
- if(!shift)
+ if(!(mod&Input::MOD_SHIFT))
selection.clear();
selection.toggle_track(&track->get_track());
}
{
y = window.get_height()-y-1;
- pointer_x = x;
- pointer_y = y;
-
- if(mode==SELECT || mode==CATALOGUE)
- tooltip_timeout = Msp::Time::now()+100*Msp::Time::msec;
-
- clear_tooltip();
-
- if(mode!=INPUT)
+ if(!root->get_child_at(x, y))
{
Point ground = map_pointer_coords(x, y);
manipulator.pointer_motion(x, y, ground.x, ground.y);
void Designer::render()
{
- GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
- GL::enable(GL::DEPTH_TEST);
- GL::Texture::unbind();
+ GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
if(mode==CATALOGUE)
{
else
{
pipeline->render_all();
- layout_3d->get_endpoint_scene().render();
GL::enable(GL_CULL_FACE);
- GL::disable(GL::DEPTH_TEST);
- overlay->render(0);
- GL::enable(GL::DEPTH_TEST);
- /*if(cur_route)
{
- glColor4f(0.5, 0.8, 1.0, 1.0);
- const set<const Track *> &rtracks = cur_route->get_tracks();
- const map<unsigned, int> &turnouts = cur_route->get_turnouts();
- for(set<const Track *>::const_iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
- {
- unsigned path = 0;
- if(unsigned tid=(*i)->get_turnout_id())
- {
- map<unsigned, int>::const_iterator j = turnouts.find(tid);
- if(j!=turnouts.end())
- path = j->second;
- }
- layout_3d->get_track(**i).render_path(path);
- }
- }*/
+ GL::Bind bind_blend(GL::Blend::alpha());
+ overlay->render(0);
+ }
- manipulator.render();
+ GL::Bind bind_depth(GL::DepthTest::lequal());
if(mode==MEASURE)
measure.render();
}
GL::disable(GL::DEPTH_TEST);
+ GL::Bind bind_blend(GL::Blend::alpha());
root->render();
+ GL::Texture::unbind();
+}
+
+void Designer::track_added(Track &trk)
+{
+ new_tracks.push_back(&trk);
+}
+
+void Designer::track_removed(Track &trk)
+{
+ list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
+ if(i!=new_tracks.end())
+ new_tracks.erase(i);
}
Track3D *Designer::pick_track(int x, int y)
}
else if(unsigned tid = track.get_track().get_turnout_id())
{
- overlay->add_graphic(track, "turnout");
- overlay->set_label(track, lexical_cast(tid));
+ if(tid<0x800)
+ {
+ overlay->add_graphic(track, "turnout");
+ overlay->set_label(track, lexical_cast(tid));
+ }
+ }
+}
+
+void Designer::selection_changed()
+{
+ const set<Track *> &tracks = selection.get_tracks();
+ if(tracks.empty())
+ lbl_status->set_text(string());
+ else
+ {
+ float len = 0;
+ for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ len += (*i)->get_type().get_total_length();
+ lbl_status->set_text(format("%.2fm of track selected\n", len));
}
}
void Designer::manipulation_status(const string &status)
{
- set_tooltip(pointer_x, pointer_y, status);
+ lbl_status->set_text(status);
}
void Designer::manipulation_done(bool)
{
mode = SELECT;
+ selection_changed();
}
void Designer::measure_changed()
float d = sqrt(pard*pard+perpd*perpd);
float adiff = measure.get_angle_difference()*180/M_PI;
string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
- set_tooltip(pointer_x, pointer_y, info);
+ lbl_status->set_text(info);
}
void Designer::measure_done()
{
mode = SELECT;
+ selection_changed();
}
-void Designer::set_tooltip(int x, int y, const std::string &text)
-{
- int fontsize = ui_res.get_default_font().get_default_size();
- int h = fontsize+6;
- int w = static_cast<int>(ui_res.get_default_font().get_string_width(text)*fontsize)+6;
- x = max(min(static_cast<int>(window.get_width())-w, x), 0);
- y = max(min(static_cast<int>(window.get_height())-h, y), 0);
- lbl_tooltip->set_text(text);
- lbl_tooltip->set_geometry(GLtk::Geometry(x, y, w, h));
- lbl_tooltip->set_visible(true);
-}
-
-void Designer::clear_tooltip()
-{
- lbl_tooltip->set_visible(false);
-}
-
-void Designer::save_accept()
-{
- layout->save(input->get_text());
-
- input_dismiss();
-}
-
-void Designer::turnout_id_accept()
+void Designer::turnout_id_accept(const string &text)
{
Track *track = selection.get_track();
- unsigned id = lexical_cast<unsigned>(input->get_text());
+ unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
track->set_turnout_id(id);
update_track_icon(layout_3d->get_track(*track));
-
- input_dismiss();
}
-void Designer::sensor_id_accept()
+void Designer::sensor_id_accept(const string &text)
{
const set<Track *> &tracks = selection.get_tracks();
- unsigned id = lexical_cast<unsigned>(input->get_text());
+ unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
(*i)->set_sensor_id(id);
update_track_icon(layout_3d->get_track(**i));
}
-
- input_dismiss();
}
-void Designer::input_dismiss()
+void Designer::route_name_accept(const string &text)
{
- delete input;
- input = 0;
- mode = SELECT;
+ if(cur_route)
+ cur_route->set_name(text);
}
-void Designer::view_all()
+string Designer::tooltip(int x, int y)
{
- Point minp;
- Point maxp;
-
- const list<Track3D *> &tracks = layout_3d->get_tracks();
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ if(Track3D *t3d = pick_track(x, y))
{
- Point tmin;
- Point tmax;
- (*i)->get_bounds(0, tmin, tmax);
- minp.x = min(minp.x, tmin.x);
- minp.y = min(minp.y, tmin.y);
- maxp.x = max(maxp.x, tmax.x);
- maxp.y = max(maxp.y, tmax.y);
+ const Track &track = t3d->get_track();
+ const TrackType &ttype = track.get_type();
+ string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
+ if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
+ info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
+ if(track.get_turnout_id())
+ info += format(" (turnout %d)", track.get_turnout_id());
+ else if(track.get_sensor_id())
+ info += format(" (sensor %d)", track.get_sensor_id());
+
+ return info;
}
- float t = tan(camera.get_field_of_view()/2)*2;
- float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
- float cam_dist = size/t+size*0.25;
- Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
- camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
- camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
+ return string();
+}
+
+void Designer::show_route(const Route *route)
+{
+ const set<Track *> <racks = layout->get_tracks();
+ for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+ {
+ Track3D &t3d = layout_3d->get_track(**i);
+ if(route && route->has_track(**i))
+ {
+ t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
+ if((*i)->get_type().is_turnout())
+ {
+ unsigned tid = (*i)->get_turnout_id();
+ int path = (tid ? route->get_turnout(tid) : -1);
+ if(path>=0)
+ t3d.get_path().set_path(path);
+ else
+ t3d.get_path().set_mask((*i)->get_type().get_paths());
+ }
+ else
+ t3d.get_path().set_path(0);
+ }
+ else
+ t3d.get_path().set_mask(0);
+ }
}