#include <msp/time/utils.h>
#include "libmarklin/route.h"
#include "libmarklin/tracktype.h"
+#include "3d/path.h"
#include "designer.h"
#include "input.h"
#include "manipulator.h"
mode(SELECT),
manipulator(*this, selection),
measure(*this),
- camera_ctl(window, camera)
+ camera_ctl(window, camera),
+ track_wrap(*this, selection)
{
window.set_title("Railway Designer");
window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
+ selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
}
// Setup OpenGL
- GL::enable(GL::DEPTH_TEST);
- GL::enable(GL::BLEND);
- GL::blend_func(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA);
GL::enable(GL_CULL_FACE);
pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
pipeline->set_camera(&camera);
- pipeline->add_renderable(layout_3d->get_scene());
+ pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
if(base_object)
- pipeline->add_renderable(*base_object);
+ pipeline->add_renderable_for_pass(*base_object, 0);
+ pipeline->add_renderable_for_pass(track_wrap, "unlit");
+ pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
+ pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
light.set_position(0, -0.259, 0.966, 0);
lighting.attach(0, light);
- GL::PipelinePass *pass = &pipeline->add_pass(GL::Tag());
+ GL::PipelinePass *pass = &pipeline->add_pass(0);
pass->lighting = &lighting;
+ pass->depth_test = &GL::DepthTest::lequal();
+
+ pass = &pipeline->add_pass("unlit");
+ pass->depth_test = &GL::DepthTest::lequal();
+ pass->blend = &GL::Blend::alpha();
camera.set_up_direction(GL::Vector3(0, 0, 1));
view_all();
const list<Track3D *> &tracks = layout_3d->get_tracks();
for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
update_track_icon(**i);
+
+ edit_route(0);
}
Designer::~Designer()
}
}
-void Designer::edit_route(Route &r)
+void Designer::rename_route()
+{
+ if(!cur_route)
+ return;
+
+ InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
+}
+
+void Designer::edit_route(Route *r)
{
- cur_route = &r;
+ cur_route = r;
+ show_route(r);
}
void Designer::add_selection_to_route()
try
{
- const set<Track *> &stracks = selection.get_tracks();
- set<const Track *> tracks(stracks.begin(), stracks.end());
- cur_route->add_tracks(tracks);
+ cur_route->add_tracks(selection.get_tracks());
}
catch(const Exception &e)
{
IO::print("%s\n", e.what());
}
+
+ show_route(cur_route);
}
Point Designer::map_pointer_coords(int x, int y)
else if(key==Msp::Input::KEY_PLUS)
selection.select_more();
else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
- {
- const set<Track *> &tracks = layout->get_tracks();
- float len = 0;
- for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- len += (*i)->get_type().get_total_length();
- IO::print("Total length: %.1fm\n", len);
- }
+ selection.select_blocks();
else if(key==Msp::Input::KEY_L)
selection.select_linked();
else if(key==Msp::Input::KEY_M)
void Designer::render()
{
- GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
- GL::enable(GL::DEPTH_TEST);
- GL::Texture::unbind();
+ GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
if(mode==CATALOGUE)
{
else
{
pipeline->render_all();
- layout_3d->get_endpoint_scene().render();
GL::enable(GL_CULL_FACE);
- GL::disable(GL::DEPTH_TEST);
- overlay->render(0);
- GL::enable(GL::DEPTH_TEST);
- /*if(cur_route)
{
- glColor4f(0.5, 0.8, 1.0, 1.0);
- const set<const Track *> &rtracks = cur_route->get_tracks();
- const map<unsigned, int> &turnouts = cur_route->get_turnouts();
- for(set<const Track *>::const_iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
- {
- unsigned path = 0;
- if(unsigned tid=(*i)->get_turnout_id())
- {
- map<unsigned, int>::const_iterator j = turnouts.find(tid);
- if(j!=turnouts.end())
- path = j->second;
- }
- layout_3d->get_track(**i).render_path(path);
- }
- }*/
+ GL::Bind bind_blend(GL::Blend::alpha());
+ overlay->render(0);
+ }
- manipulator.render();
+ GL::Bind bind_depth(GL::DepthTest::lequal());
if(mode==MEASURE)
measure.render();
}
GL::disable(GL::DEPTH_TEST);
+ GL::Bind bind_blend(GL::Blend::alpha());
root->render();
+ GL::Texture::unbind();
}
Track3D *Designer::pick_track(int x, int y)
}
else if(unsigned tid = track.get_track().get_turnout_id())
{
- overlay->add_graphic(track, "turnout");
- overlay->set_label(track, lexical_cast(tid));
+ if(tid<0x800)
+ {
+ overlay->add_graphic(track, "turnout");
+ overlay->set_label(track, lexical_cast(tid));
+ }
+ }
+}
+
+void Designer::selection_changed()
+{
+ const set<Track *> &tracks = selection.get_tracks();
+ if(tracks.empty())
+ lbl_status->set_text(string());
+ else
+ {
+ float len = 0;
+ for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ len += (*i)->get_type().get_total_length();
+ lbl_status->set_text(format("%.2fm of track selected\n", len));
}
}
void Designer::manipulation_done(bool)
{
- lbl_status->set_text(string());
mode = SELECT;
+ selection_changed();
}
void Designer::measure_changed()
void Designer::measure_done()
{
- lbl_status->set_text(string());
mode = SELECT;
+ selection_changed();
}
void Designer::turnout_id_accept(const string &text)
}
}
+void Designer::route_name_accept(const string &text)
+{
+ if(cur_route)
+ cur_route->set_name(text);
+}
+
void Designer::view_all()
{
Point minp;
return string();
}
+
+void Designer::show_route(const Route *route)
+{
+ const set<Track *> <racks = layout->get_tracks();
+ for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+ {
+ Track3D &t3d = layout_3d->get_track(**i);
+ if(route && route->has_track(**i))
+ {
+ t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
+ if((*i)->get_type().is_turnout())
+ {
+ unsigned tid = (*i)->get_turnout_id();
+ int path = (tid ? route->get_turnout(tid) : -1);
+ if(path>=0)
+ t3d.get_path().set_path(path);
+ else
+ t3d.get_path().set_mask((*i)->get_type().get_paths());
+ }
+ else
+ t3d.get_path().set_path(0);
+ }
+ else
+ t3d.get_path().set_mask(0);
+ }
+}