/* $Id$
-This file is part of the MSP Märklin suite
+This file is part of R²C²
Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
Distributed under the GPL
*/
#include <signal.h>
+#include <algorithm>
#include <cmath>
-#include <GL/gl.h>
+#include <msp/fs/utils.h>
#include <msp/gl/blend.h>
#include <msp/gl/framebuffer.h>
#include <msp/gl/matrix.h>
#include <msp/strings/utils.h>
#include <msp/time/units.h>
#include <msp/time/utils.h>
-#include "libmarklin/route.h"
-#include "libmarklin/tracktype.h"
+#include "libr2c2/route.h"
+#include "libr2c2/tracktype.h"
+#include "libr2c2/zone.h"
#include "3d/path.h"
#include "designer.h"
#include "input.h"
+#include "layoutbar.h"
#include "manipulator.h"
#include "measure.h"
+#include "routebar.h"
#include "selection.h"
-#include "toolbar.h"
+#include "svgexporter.h"
+#include "trackbar.h"
+#include "trackproperties.h"
+#include "zonebar.h"
+#include "zoneproperties.h"
using namespace std;
-using namespace Marklin;
+using namespace R2C2;
using namespace Msp;
Application::RegApp<Designer> Designer::reg;
Designer::Designer(int argc, char **argv):
window(1280, 960),
+ ui_res("r2c2.res"),
+ root(ui_res, window),
base_object(0),
cur_route(0),
+ cur_zone(0),
mode(SELECT),
- manipulator(*this, selection),
+ manipulator(*this, root, selection),
measure(*this),
- camera_ctl(window, camera)
+ camera_ctl(*this, root, camera),
+ track_wrap(*this, selection)
{
window.set_title("Railway Designer");
window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
layout = new Layout(catalogue);
layout_3d = new Layout3D(*layout);
+ layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
+ layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
+
if(argc>1)
{
filename = argv[1];
pipeline->set_camera(&camera);
pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
if(base_object)
- pipeline->add_renderable_for_pass(*base_object, 0);
+ pipeline->add_renderable(*base_object);
+ pipeline->add_renderable_for_pass(track_wrap, "unlit");
pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
pass->depth_test = &GL::DepthTest::lequal();
pass->blend = &GL::Blend::alpha();
+ pass = &pipeline->add_pass("blended");
+ pass->lighting = &lighting;
+ pass->depth_test = &GL::DepthTest::lequal();
+ pass->blend = &GL::Blend::alpha();
+
camera.set_up_direction(GL::Vector3(0, 0, 1));
- view_all();
+ camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
// Setup UI
- DataFile::load(ui_res, "marklin.res");
- root = new GLtk::Root(ui_res, window);
- root->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
- root->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
- root->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
- root->signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
-
- toolbar = new Toolbar(*this);
- root->add(*toolbar);
- toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h);
- toolbar->set_focusable(false);
-
- GLtk::Panel *statusbar = new GLtk::Panel(ui_res);
- root->add(*statusbar);
+ root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
+ root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
+ root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
+ root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
+
+ toolbars.push_back(new Layoutbar(*this));
+ toolbars.push_back(new Trackbar(*this));
+ toolbars.push_back(new Routebar(*this));
+ toolbars.push_back(new Zonebar(*this));
+ for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
+ {
+ root.add(**i);
+ if(i!=toolbars.begin())
+ (*i)->expand(false);
+ (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
+ }
+ arrange_toolbars();
+
+ GLtk::Panel *statusbar = new GLtk::Panel;
+ root.add(*statusbar);
statusbar->set_size(window.get_width(), 20);
statusbar->set_focusable(false);
- lbl_status = new GLtk::Label(ui_res);
+ lbl_status = new GLtk::Label;
statusbar->add(*lbl_status);
lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
overlay = new Overlay3D(window, camera, ui_res.get_default_font());
- const list<Track3D *> &tracks = layout_3d->get_tracks();
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- update_track_icon(**i);
+ camera_ctl.view_all();
- edit_route(0);
+ const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
+ for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ update_track_icon(*i->second);
}
Designer::~Designer()
{
delete overlay;
- delete root;
delete pipeline;
delete base_object;
delete layout_3d;
void Designer::new_track()
{
+ if(mode!=SELECT)
+ return;
+
mode = CATALOGUE;
+ lbl_status->set_text("Select new track or press Esc to cancel");
}
-void Designer::set_turnout_id()
+void Designer::erase_tracks()
{
- Track *track = selection.get_track();
- if(selection.size()==1 && track->get_type().is_turnout())
+ if(mode!=SELECT)
+ return;
+
+ set<Track *> tracks = selection.get_tracks();
+ selection.clear();
+ for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
- InputDialog *input = new InputDialog(*this, "Turnout ID", lexical_cast(track->get_turnout_id()));
- input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
+ overlay->clear(layout_3d->get_track(**i));
+ delete *i;
}
}
-void Designer::set_sensor_id()
+void Designer::track_properties()
{
- const set<Track *> &tracks = selection.get_tracks();
- bool ok = false;
- int id = -1;
- for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- {
- if(!(*i)->get_type().is_turnout())
- ok = true;
- if(static_cast<int>((*i)->get_sensor_id())!=id)
- {
- if(id==-1)
- id = (*i)->get_sensor_id();
- else
- id = -2;
- }
- }
+ if(mode!=SELECT || selection.empty())
+ return;
- if(ok)
- {
- InputDialog *input = new InputDialog(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string()));
- input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
- }
+ TrackProperties *track_prop = new TrackProperties(selection);
+ root.add(*track_prop);
+ const GLtk::Geometry &root_geom = root.get_geometry();
+ const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
+ track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
+
+ track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
}
-void Designer::rename_route()
+void Designer::extend_track()
{
- if(!cur_route)
+ if(mode!=SELECT)
return;
- InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
- input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
+ if(manipulator.start_extend())
+ mode = MANIPULATE;
+}
+
+void Designer::connect_tracks()
+{
+ if(mode!=SELECT)
+ return;
+
+ manipulator.connect();
+}
+
+void Designer::flatten_tracks()
+{
+ if(mode!=SELECT)
+ return;
+
+ manipulator.flatten();
+}
+
+void Designer::svg_export()
+{
+ InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
}
void Designer::edit_route(Route *r)
{
cur_route = r;
- show_route(r);
+ cur_zone = 0;
+ if(cur_route)
+ show_route(*cur_route);
+ else
+ clear_paths();
+}
+
+void Designer::rename_route()
+{
+ if(mode!=SELECT || !cur_route)
+ return;
+
+ InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
}
void Designer::add_selection_to_route()
}
catch(const Exception &e)
{
- IO::print("%s\n", e.what());
+ lbl_status->set_text(e.what());
+ }
+
+ show_route(*cur_route);
+}
+
+void Designer::edit_zone(Zone *z)
+{
+ cur_zone = z;
+ cur_route = 0;
+ if(cur_zone)
+ show_zone(*cur_zone);
+ else
+ clear_paths();
+}
+
+void Designer::zone_properties()
+{
+ if(!cur_zone)
+ return;
+
+ ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
+ root.add(*zone_prop);
+ const GLtk::Geometry &root_geom = root.get_geometry();
+ const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
+ zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
+}
+
+void Designer::add_selection_to_zone()
+{
+ if(!cur_zone)
+ return;
+
+ try
+ {
+ cur_zone->add_tracks(selection.get_tracks());
+ }
+ catch(const Exception &e)
+ {
+ lbl_status->set_text(e.what());
}
- show_route(cur_route);
+ show_zone(*cur_zone);
}
-Point Designer::map_pointer_coords(int x, int y)
+Point Designer::map_pointer_to_ground(int x, int y)
{
float xf = x*2.0/window.get_width()-1.0;
float yf = y*2.0/window.get_height()-1.0;
float dt = (t-last_tick)/Msp::Time::sec;
last_tick = t;
- window.get_display().tick();
- root->tick();
+ if(mode==MANIPULATE_DONE)
+ mode = SELECT;
+
+ window.tick();
+ root.tick();
camera_ctl.tick(dt);
+ for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
+ layout_3d->get_track(**i).get_path().set_mask(0);
+ new_tracks.clear();
+
render();
window.swap_buffers();
key = Input::key_from_sys(key);
mod = Input::mod_from_sys(mod);
- if(key==Msp::Input::KEY_N)
+ if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
+ extend_track();
+ else if(key==Msp::Input::KEY_N)
new_track();
else if(key==Msp::Input::KEY_G)
{
selection.clear();
}
else if(key==Msp::Input::KEY_X)
- {
- set<Track *> tracks = selection.get_tracks();
- selection.clear();
- for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- {
- overlay->clear(layout_3d->get_track(**i));
- layout->remove_track(**i);
- delete *i;
- }
- }
+ erase_tracks();
else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
{
const set<Track *> &tracks = selection.get_tracks();
}
}
else if(key==Msp::Input::KEY_F)
- manipulator.flatten();
+ flatten_tracks();
else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
manipulator.even_slope(true);
else if(key==Msp::Input::KEY_E)
manipulator.even_slope();
- else if(key==Msp::Input::KEY_T)
- set_turnout_id();
- else if(key==Msp::Input::KEY_S)
- set_sensor_id();
else if(key==Msp::Input::KEY_A)
- add_selection_to_route();
+ {
+ if(cur_route)
+ add_selection_to_route();
+ else if(cur_zone)
+ add_selection_to_zone();
+ }
+ else if(key==Msp::Input::KEY_C)
+ connect_tracks();
+ else if(key==Msp::Input::KEY_V)
+ svg_export();
+ else if(key==Msp::Input::KEY_P)
+ track_properties();
}
void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
y = window.get_height()-y-1;
mod = Input::mod_from_sys(mod);
- Point ground = map_pointer_coords(x, y);
+ Point ground = map_pointer_to_ground(x, y);
if(mode==CATALOGUE)
{
}
}
}
- else if(mode==MANIPULATE)
- manipulator.button_press(x, y, ground.x, ground.y, btn);
else if(mode==MEASURE)
measure.button_press(x, y, ground.x, ground.y, btn);
}
{
y = window.get_height()-y-1;
- if(!root->get_child_at(x, y))
+ if(!root.get_child_at(x, y))
{
- Point ground = map_pointer_coords(x, y);
- manipulator.pointer_motion(x, y, ground.x, ground.y);
+ Point ground = map_pointer_to_ground(x, y);
measure.pointer_motion(x, y, ground.x, ground.y);
}
}
}
GL::Bind bind_depth(GL::DepthTest::lequal());
- manipulator.render();
if(mode==MEASURE)
measure.render();
}
GL::disable(GL::DEPTH_TEST);
GL::Bind bind_blend(GL::Blend::alpha());
- root->render();
+ root.render();
GL::Texture::unbind();
}
+void Designer::track_added(Track &trk)
+{
+ new_tracks.push_back(&trk);
+}
+
+void Designer::track_removed(Track &trk)
+{
+ list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
+ if(i!=new_tracks.end())
+ new_tracks.erase(i);
+}
+
Track3D *Designer::pick_track(int x, int y)
{
Layout3D *l = layout_3d;
void Designer::manipulation_done(bool)
{
- mode = SELECT;
+ mode = MANIPULATE_DONE;
selection_changed();
}
selection_changed();
}
-void Designer::turnout_id_accept(const string &text)
+void Designer::arrange_toolbars()
{
- Track *track = selection.get_track();
- unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
- track->set_turnout_id(id);
-
- update_track_icon(layout_3d->get_track(*track));
+ unsigned x = 0;
+ for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
+ {
+ const GLtk::Geometry &geom = (*i)->get_geometry();
+ (*i)->set_position(x, window.get_height()-geom.h);
+ x += geom.w;
+ }
}
-void Designer::sensor_id_accept(const string &text)
+void Designer::track_properties_response(int)
{
const set<Track *> &tracks = selection.get_tracks();
- unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- {
- (*i)->set_sensor_id(id);
-
update_track_icon(layout_3d->get_track(**i));
- }
}
void Designer::route_name_accept(const string &text)
cur_route->set_name(text);
}
-void Designer::view_all()
+void Designer::svg_export_accept(const string &text)
{
- Point minp;
- Point maxp;
-
- const list<Track3D *> &tracks = layout_3d->get_tracks();
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- {
- Point tmin;
- Point tmax;
- (*i)->get_bounds(0, tmin, tmax);
- minp.x = min(minp.x, tmin.x);
- minp.y = min(minp.y, tmin.y);
- maxp.x = max(maxp.x, tmax.x);
- maxp.y = max(maxp.y, tmax.y);
- }
-
- float t = tan(camera.get_field_of_view()/2)*2;
- float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
- float cam_dist = size/t+size*0.25;
- Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
- camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
- camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
+ SvgExporter svg_exp(*layout);
+ svg_exp.save(text);
}
string Designer::tooltip(int x, int y)
return string();
}
-void Designer::show_route(const Route *route)
+void Designer::clear_paths()
{
const set<Track *> <racks = layout->get_tracks();
for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
{
Track3D &t3d = layout_3d->get_track(**i);
- if(route && route->has_track(**i))
- {
- t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
- if((*i)->get_type().is_turnout())
- {
- unsigned tid = (*i)->get_turnout_id();
- int path = (tid ? route->get_turnout(tid) : -1);
- if(path>=0)
- t3d.get_path().set_path(path);
- else
- t3d.get_path().set_mask((*i)->get_type().get_paths());
- }
- else
- t3d.get_path().set_path(0);
- }
+ t3d.get_path().set_mask(0);
+ }
+}
+
+void Designer::show_route(const Route &route)
+{
+ clear_paths();
+
+ const set<Track *> &rtracks = route.get_tracks();
+ for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
+ {
+ Track3D &t3d = layout_3d->get_track(**i);
+ t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
+ int path = -1;
+ if(unsigned tid = (*i)->get_turnout_id())
+ path = route.get_turnout(tid);
+ if(path>=0)
+ t3d.get_path().set_path(path);
else
- t3d.get_path().set_mask(0);
+ t3d.get_path().set_mask((*i)->get_type().get_paths());
+ }
+}
+
+void Designer::show_zone(const Zone &zone)
+{
+ clear_paths();
+
+ const Zone::TrackSet &ztracks = zone.get_tracks();
+ for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
+ {
+ Track3D &t3d = layout_3d->get_track(**i);
+ t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
+ t3d.get_path().set_mask((*i)->get_type().get_paths());
}
}