#include <msp/time/utils.h>
#include "libr2c2/route.h"
#include "libr2c2/tracktype.h"
+#include "libr2c2/zone.h"
#include "3d/path.h"
#include "designer.h"
#include "input.h"
#include "svgexporter.h"
#include "trackbar.h"
#include "trackproperties.h"
+#include "zonebar.h"
+#include "zoneproperties.h"
using namespace std;
using namespace R2C2;
root(ui_res, window),
base_object(0),
cur_route(0),
+ cur_zone(0),
mode(SELECT),
manipulator(*this, root, selection),
measure(*this),
toolbars.push_back(new Layoutbar(*this));
toolbars.push_back(new Trackbar(*this));
toolbars.push_back(new Routebar(*this));
+ toolbars.push_back(new Zonebar(*this));
for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
{
root.add(**i);
void Designer::new_track()
{
+ if(mode!=SELECT)
+ return;
+
mode = CATALOGUE;
+ lbl_status->set_text("Select new track or press Esc to cancel");
+}
+
+void Designer::erase_tracks()
+{
+ if(mode!=SELECT)
+ return;
+
+ set<Track *> tracks = selection.get_tracks();
+ selection.clear();
+ for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ {
+ overlay->clear(layout_3d->get_track(**i));
+ delete *i;
+ }
}
void Designer::track_properties()
{
- if(selection.empty())
+ if(mode!=SELECT || selection.empty())
return;
TrackProperties *track_prop = new TrackProperties(selection);
track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
}
-void Designer::rename_route()
+void Designer::extend_track()
{
- if(!cur_route)
+ if(mode!=SELECT)
return;
- InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
- input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
+ if(manipulator.start_extend())
+ mode = MANIPULATE;
+}
+
+void Designer::connect_tracks()
+{
+ if(mode!=SELECT)
+ return;
+
+ manipulator.connect();
+}
+
+void Designer::flatten_tracks()
+{
+ if(mode!=SELECT)
+ return;
+
+ manipulator.flatten();
}
void Designer::svg_export()
void Designer::edit_route(Route *r)
{
cur_route = r;
- show_route(r);
+ cur_zone = 0;
+ if(cur_route)
+ show_route(*cur_route);
+ else
+ clear_paths();
+}
+
+void Designer::rename_route()
+{
+ if(mode!=SELECT || !cur_route)
+ return;
+
+ InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
}
void Designer::add_selection_to_route()
lbl_status->set_text(e.what());
}
- show_route(cur_route);
+ show_route(*cur_route);
+}
+
+void Designer::edit_zone(Zone *z)
+{
+ cur_zone = z;
+ cur_route = 0;
+ if(cur_zone)
+ show_zone(*cur_zone);
+ else
+ clear_paths();
+}
+
+void Designer::zone_properties()
+{
+ if(!cur_zone)
+ return;
+
+ ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
+ root.add(*zone_prop);
+ const GLtk::Geometry &root_geom = root.get_geometry();
+ const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
+ zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
+}
+
+void Designer::add_selection_to_zone()
+{
+ if(!cur_zone)
+ return;
+
+ try
+ {
+ cur_zone->add_tracks(selection.get_tracks());
+ }
+ catch(const Exception &e)
+ {
+ lbl_status->set_text(e.what());
+ }
+
+ show_zone(*cur_zone);
}
Point Designer::map_pointer_to_ground(int x, int y)
mod = Input::mod_from_sys(mod);
if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
- {
- manipulator.start_extend();
- mode = MANIPULATE;
- }
+ extend_track();
else if(key==Msp::Input::KEY_N)
new_track();
else if(key==Msp::Input::KEY_G)
selection.clear();
}
else if(key==Msp::Input::KEY_X)
- {
- set<Track *> tracks = selection.get_tracks();
- selection.clear();
- for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- {
- overlay->clear(layout_3d->get_track(**i));
- layout->remove_track(**i);
- delete *i;
- }
- }
+ erase_tracks();
else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
{
const set<Track *> &tracks = selection.get_tracks();
}
}
else if(key==Msp::Input::KEY_F)
- manipulator.flatten();
+ flatten_tracks();
else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
manipulator.even_slope(true);
else if(key==Msp::Input::KEY_E)
manipulator.even_slope();
else if(key==Msp::Input::KEY_A)
- add_selection_to_route();
+ {
+ if(cur_route)
+ add_selection_to_route();
+ else if(cur_zone)
+ add_selection_to_zone();
+ }
else if(key==Msp::Input::KEY_C)
- manipulator.connect();
+ connect_tracks();
else if(key==Msp::Input::KEY_V)
svg_export();
else if(key==Msp::Input::KEY_P)
return string();
}
-void Designer::show_route(const Route *route)
+void Designer::clear_paths()
{
const set<Track *> <racks = layout->get_tracks();
for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
{
Track3D &t3d = layout_3d->get_track(**i);
- if(route && route->has_track(**i))
- {
- t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
- if((*i)->get_type().is_turnout())
- {
- unsigned tid = (*i)->get_turnout_id();
- int path = (tid ? route->get_turnout(tid) : -1);
- if(path>=0)
- t3d.get_path().set_path(path);
- else
- t3d.get_path().set_mask((*i)->get_type().get_paths());
- }
- else
- t3d.get_path().set_path(0);
- }
+ t3d.get_path().set_mask(0);
+ }
+}
+
+void Designer::show_route(const Route &route)
+{
+ clear_paths();
+
+ const set<Track *> &rtracks = route.get_tracks();
+ for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
+ {
+ Track3D &t3d = layout_3d->get_track(**i);
+ t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
+ int path = -1;
+ if(unsigned tid = (*i)->get_turnout_id())
+ path = route.get_turnout(tid);
+ if(path>=0)
+ t3d.get_path().set_path(path);
else
- t3d.get_path().set_mask(0);
+ t3d.get_path().set_mask((*i)->get_type().get_paths());
+ }
+}
+
+void Designer::show_zone(const Zone &zone)
+{
+ clear_paths();
+
+ const Zone::TrackSet &ztracks = zone.get_tracks();
+ for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
+ {
+ Track3D &t3d = layout_3d->get_track(**i);
+ t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
+ t3d.get_path().set_mask((*i)->get_type().get_paths());
}
}