const GL::Vector3 &cpos = view.get_camera().get_position();
GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0));
- return view.get_layout().get_layout().pick<Object>(Ray(cpos, Vector(cray)));
+ return view.get_layout().get_layout().pick<Object>(Ray(cpos, cray.slice<3>(0)));
}
void Designer::update_object_icon(Object &obj)