]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/designer.cpp
Style fixes, including:
[r2c2.git] / source / designer / designer.cpp
index 9edf816afcdef1ec7a557b42a9617c586777f3a4..3ca630f2431cfccbc12b475b91e357fd0b9edc65 100644 (file)
@@ -63,15 +63,15 @@ Designer::Designer(int argc, char **argv):
        if(argc>1)
        {
                layout->load(argv[1]);
-               const Track3DSeq &ltracks=layout_3d->get_tracks();
-               for(Track3DSeq::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+               const list<Track3D *> &ltracks=layout_3d->get_tracks();
+               for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
                {
                        if((*i)->get_track().get_sensor_id())
-                               (*i)->set_color(Color(1, 1, 0.5));
+                               (*i)->set_color(GL::Color(1, 1, 0.5));
                        else if((*i)->get_track().get_turnout_id())
-                               (*i)->set_color(Color(0.5, 1, 1));
+                               (*i)->set_color(GL::Color(0.5, 1, 1));
                        else if((*i)->get_track().get_flex())
-                               (*i)->set_color(Color(1, 0.5, 1));
+                               (*i)->set_color(GL::Color(1, 0.5, 1));
                }
        }
 
@@ -83,6 +83,17 @@ Designer::Designer(int argc, char **argv):
        measure->signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
 }
 
+Designer::~Designer()
+{
+       delete manipulator;
+       delete selection;
+       delete layout;
+       delete layout_3d;
+       delete cat_layout;
+       delete cat_layout_3d;
+       delete measure;
+}
+
 int Designer::main()
 {
        setenv("__GL_SYNC_TO_VBLANK", "1", 0);
@@ -132,8 +143,8 @@ void Designer::map_pointer_coords(int x, int y, float &gx, float &gy)
        float uy=sin_yaw*-sin_pitch*0.41421;
        float uz=cos_pitch*0.41421;
 
-       float xf=(float)x*2/screen_w-1;
-       float yf=1-(float)y*2/screen_h;
+       float xf=static_cast<float>(x)*2/screen_w-1;
+       float yf=1-static_cast<float>(y)*2/screen_h;
 
        float vx=cos_yaw*cos_pitch + xf*rx + yf*ux;
        float vy=sin_yaw*cos_pitch + xf*ry + yf*uy;
@@ -148,7 +159,7 @@ void Designer::tick()
        SDL_Event event;
        while(SDL_PollEvent(&event))
        {
-               float gx,gy;
+               float gx, gy;
                switch(event.type)
                {
                case SDL_MOUSEBUTTONDOWN:
@@ -256,17 +267,6 @@ void Designer::tick()
        SDL_GL_SwapBuffers();
 }
 
-Designer::~Designer()
-{
-       delete manipulator;
-       delete selection;
-       delete layout;
-       delete layout_3d;
-       delete cat_layout;
-       delete cat_layout_3d;
-       delete measure;
-}
-
 /*** private ***/
 
 void Designer::key_press(unsigned key, unsigned mod, wchar_t ch)
@@ -358,11 +358,11 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t ch)
                                if(*j!=*i)
                                        (*i)->snap_to(**j, true);
 
-                       Track3D *t3d=layout_3d->get_track(*i);
+                       Track3D &t3d=layout_3d->get_track(**i);
                        if((*i)->get_flex())
-                               t3d->set_color(Color(1, 0.5, 1));
+                               t3d.set_color(GL::Color(1, 0.5, 1));
                        else
-                               t3d->set_color(Color(1, 1, 1));
+                               t3d.set_color(GL::Color(1, 1, 1));
                }
        }
        else if(key==SDLK_f)
@@ -536,18 +536,6 @@ void Designer::render()
                        measure->render();
        }
 
-       /*glBegin(GL_LINES);
-       glColor4f(1, 0, 0, 1);
-       glVertex3f(0, 0, 0);
-       glVertex3f(0.5, 0, 0);
-       glColor4f(0, 1, 0, 1);
-       glVertex3f(0, 0, 0);
-       glVertex3f(0, 0.5, 0);
-       glColor4f(0, 0, 1, 1);
-       glVertex3f(0, 0, 0);
-       glVertex3f(0, 0, 0.5);
-       glEnd();*/
-
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(0, screen_w, 0, screen_h, 0, 1);
@@ -582,9 +570,9 @@ Track3D *Designer::pick_track(int x, int y)
        if(mode==CATALOGUE)
                l=cat_layout_3d;
 
-       float xx=((float)(x-(int)screen_w/2)/screen_h)*0.82843;
-       float yy=((float)y/screen_h-0.5)*0.82843;
-       float size=(float)4/screen_h*0.82843;
+       float xx=(static_cast<float>(x-static_cast<int>(screen_w)/2)/screen_h)*0.82843;
+       float yy=(static_cast<float>(y)/screen_h-0.5)*0.82843;
+       float size=4.0/screen_h*0.82843;
 
        project_3d();
        apply_camera();
@@ -621,9 +609,9 @@ void Designer::measure_done()
 
 void Designer::move_tooltip(int x, int y)
 {
-       int w=(int)(font->get_string_width(tooltip)*20);
-       tooltip_x=max(min((int)screen_w-w, x), 0);
-       tooltip_y=max(min((int)screen_h-20, y), 0);
+       int w=static_cast<int>(font->get_string_width(tooltip)*20);
+       tooltip_x=max(min(static_cast<int>(screen_w)-w, x), 0);
+       tooltip_y=max(min(static_cast<int>(screen_h)-20, y), 0);
 }
 
 void Designer::save_accept()
@@ -639,11 +627,11 @@ void Designer::turnout_id_accept()
        unsigned id=lexical_cast<unsigned>(input->get_text());
        track->set_turnout_id(id);
 
-       Track3D *t3d=layout_3d->get_track(track);
+       Track3D &t3d=layout_3d->get_track(*track);
        if(id)
-               t3d->set_color(Color(0.5, 1, 1));
+               t3d.set_color(GL::Color(0.5, 1, 1));
        else
-               t3d->set_color(Color(1, 1, 1));
+               t3d.set_color(GL::Color(1, 1, 1));
 
        input_dismiss();
 }
@@ -654,11 +642,11 @@ void Designer::sensor_id_accept()
        unsigned id=lexical_cast<unsigned>(input->get_text());
        track->set_sensor_id(id);
 
-       Track3D *t3d=layout_3d->get_track(track);
+       Track3D &t3d=layout_3d->get_track(*track);
        if(id)
-               t3d->set_color(Color(1, 1, 0.5));
+               t3d.set_color(GL::Color(1, 1, 0.5));
        else
-               t3d->set_color(Color(1, 1, 1));
+               t3d.set_color(GL::Color(1, 1, 1));
 
        input_dismiss();
 }