layout = new Layout(catalogue);
layout_3d = new Layout3D(*layout);
- layout->signal_object_added.connect(sigc::mem_fun(this, &Designer::object_added));
- layout->signal_object_removed.connect(sigc::mem_fun(this, &Designer::object_removed));
-
if(argc>1)
{
filename = argv[1];
root.tick();
camera_ctl->tick(dt);
- for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
- layout_3d->get<Track3D>(**i).get_path().set_mask(0);
- new_tracks.clear();
-
render();
window.swap_buffers();
root.render();
}
-void Designer::object_added(Object &obj)
-{
- if(Track *trk = dynamic_cast<Track *>(&obj))
- new_tracks.push_back(trk);
-}
-
-void Designer::object_removed(Object &obj)
-{
- if(Track *trk = dynamic_cast<Track *>(&obj))
- {
- list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), trk);
- if(i!=new_tracks.end())
- new_tracks.erase(i);
- }
-}
-
Object *Designer::pick_object(const Vector &pointer)
{
View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
void Designer::clear_paths()
{
- const set<Track *> <racks = layout->get_all<Track>();
- for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
- {
- Track3D &t3d = layout_3d->get<Track3D>(**i);
- t3d.get_path().set_mask(0);
- }
+ for(list<Path3D *>::iterator i=highlight_paths.begin(); i!=highlight_paths.end(); ++i)
+ delete *i;
+ highlight_paths.clear();
}
void Designer::show_route(const Route &route)
for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
{
Track3D &t3d = layout_3d->get<Track3D>(**i);
- t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
- int path = -1;
+ Path3D *path = new Path3D(t3d);
+ path->set_color(GL::Color(0.5, 0.8, 1.0));
if(unsigned tid = (*i)->get_turnout_id())
- path = route.get_turnout(tid);
- if(path>=0)
- t3d.get_path().set_path(path);
- else
- t3d.get_path().set_mask((*i)->get_type().get_paths());
+ path->set_path(route.get_turnout(tid));
}
}
for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
{
Track3D &t3d = layout_3d->get<Track3D>(**i);
- t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
- t3d.get_path().set_mask((*i)->get_type().get_paths());
+ Path3D *path = new Path3D(t3d);
+ path->set_color(GL::Color(0.8, 1.0, 0.5));
}
}