]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/designer.cpp
Add View3D class to bundle Layout3D with a camera and a pipeline
[r2c2.git] / source / designer / designer.cpp
index 2002bd987910a7d28893ba32b1efd15db0671e39..366a94839dc36ca46c2d97f867e3dd4b28f8bbfe 100644 (file)
@@ -1,7 +1,7 @@
 /* $Id$
 
 This file is part of R²C²
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
+Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
 
@@ -14,8 +14,6 @@ Distributed under the GPL
 #include <msp/gl/matrix.h>
 #include <msp/gl/misc.h>
 #include <msp/gl/projection.h>
-#include <msp/gl/rendermode.h>
-#include <msp/gl/select.h>
 #include <msp/gl/tests.h>
 #include <msp/gl/texture2d.h>
 #include <msp/input/keys.h>
@@ -58,9 +56,7 @@ Designer::Designer(int argc, char **argv):
        cur_zone(0),
        mode(SELECT),
        manipulator(*this, root, selection),
-       measure(*this),
-       camera_ctl(*this, root, camera),
-       track_wrap(*this, selection)
+       measure(*this)
 {
        window.set_title("Railway Designer");
        window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
@@ -95,33 +91,27 @@ Designer::Designer(int argc, char **argv):
        }
 
        // Setup OpenGL
-       pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
-       pipeline->set_camera(&camera);
-       pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
-       if(base_object)
-               pipeline->add_renderable(*base_object);
-       pipeline->add_renderable_for_pass(track_wrap, "unlit");
-       pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
-       pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
+       cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height());
 
-       light.set_position(0, -0.259, 0.966, 0);
-       lighting.attach(0, light);
+       main_view = new View3D(*layout_3d, window.get_width(), window.get_height());
+       GL::Pipeline *pipeline = &main_view->get_pipeline();
 
-       GL::PipelinePass *pass = &pipeline->add_pass(0);
-       pass->lighting = &lighting;
-       pass->depth_test = &GL::DepthTest::lequal();
-
-       pass = &pipeline->add_pass("unlit");
+       GL::PipelinePass *pass = &pipeline->add_pass("unlit");
        pass->depth_test = &GL::DepthTest::lequal();
        pass->blend = &GL::Blend::alpha();
 
        pass = &pipeline->add_pass("blended");
-       pass->lighting = &lighting;
+       pass->lighting = &layout_3d->get_lighting();
        pass->depth_test = &GL::DepthTest::lequal();
        pass->blend = &GL::Blend::alpha();
 
-       camera.set_up_direction(GL::Vector3(0, 0, 1));
-       camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
+       pass = &pipeline->add_pass("overlay");
+       pass->blend = &GL::Blend::alpha();
+
+       if(base_object)
+               pipeline->add_renderable(*base_object);
+       pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
+       pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
 
        // Setup UI
        root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
@@ -151,9 +141,15 @@ Designer::Designer(int argc, char **argv):
        statusbar->add(*lbl_status);
        lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
 
-       overlay = new Overlay3D(window, camera, ui_res.get_default_font());
+       track_wrap = new TrackWrap(*layout_3d, selection);
+       pipeline->add_renderable_for_pass(*track_wrap, "unlit");
+       overlay = new Overlay3D(ui_res.get_default_font());
+       pipeline->add_renderable_for_pass(*overlay, "overlay");
 
-       camera_ctl.view_all();
+       camera_ctl = new CameraController(*main_view, root);
+       cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
+       cat_view->view_all(true);
+       main_view->view_all();
 
        const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
        for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
@@ -164,11 +160,14 @@ Designer::~Designer()
 {
        for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
                delete *i;
+       delete camera_ctl;
+       delete track_wrap;
        delete overlay;
-       delete pipeline;
+       delete main_view;
        delete base_object;
        delete layout_3d;
        delete layout;
+       delete cat_view;
        delete cat_layout_3d;
 }
 
@@ -335,14 +334,14 @@ void Designer::add_selection_to_zone()
        show_zone(*cur_zone);
 }
 
-Point Designer::map_pointer_to_ground(int x, int y)
+Vector Designer::map_pointer_to_ground(int x, int y)
 {
        float xf = x*2.0/window.get_width()-1.0;
        float yf = y*2.0/window.get_height()-1.0;
-       GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
-       const GL::Vector3 &pos = camera.get_position();
+       GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(xf, yf, 0, 0));
+       const GL::Vector3 &pos = main_view->get_camera().get_position();
 
-       return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
+       return Vector(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
 }
 
 void Designer::tick()
@@ -356,7 +355,7 @@ void Designer::tick()
 
        window.tick();
        root.tick();
-       camera_ctl.tick(dt);
+       camera_ctl->tick(dt);
 
        for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
                layout_3d->get_track(**i).get_path().set_mask(0);
@@ -462,16 +461,16 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
        y = window.get_height()-y-1;
        mod = Input::mod_from_sys(mod);
 
-       Point ground = map_pointer_to_ground(x, y);
+       Vector ground = map_pointer_to_ground(x, y);
 
        if(mode==CATALOGUE)
        {
                if(btn==1)
                {
-                       Track3D *ctrack = pick_track(x, y);
+                       Track *ctrack = pick_track(x, y);
                        if(ctrack)
                        {
-                               Track *track = new Track(*layout, ctrack->get_track().get_type());
+                               Track *track = new Track(*layout, ctrack->get_type());
                                track->set_position(ground);
 
                                selection.clear();
@@ -487,12 +486,12 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
        {
                if(btn==1)
                {
-                       Track3D *track = pick_track(x, y);
+                       Track *track = pick_track(x, y);
                        if(track)
                        {
                                if(!(mod&Input::MOD_SHIFT))
                                        selection.clear();
-                               selection.toggle_track(&track->get_track());
+                               selection.toggle_track(track);
                        }
                }
        }
@@ -506,46 +505,21 @@ void Designer::pointer_motion(int x, int y)
 
        if(!root.get_child_at(x, y))
        {
-               Point ground = map_pointer_to_ground(x, y);
+               Vector ground = map_pointer_to_ground(x, y);
                measure.pointer_motion(x, y, ground.x, ground.y);
        }
 }
 
-void Designer::apply_camera()
-{
-       if(mode==CATALOGUE)
-       {
-               GL::matrix_mode(GL::PROJECTION);
-               GL::load_identity();
-               GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
-               GL::matrix_mode(GL::MODELVIEW);
-               GL::load_identity();
-               GL::translate(0, 0, -1);
-       }
-       else
-               camera.apply();
-}
-
 void Designer::render()
 {
        GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
-       if(mode==CATALOGUE)
-       {
-               apply_camera();
-               cat_layout_3d->get_scene().render();
-       }
-       else
+       View3D *view = (mode==CATALOGUE ? cat_view : main_view);
+       view->render();
+       if(mode==MEASURE)
        {
-               pipeline->render_all();
-               {
-                       GL::Bind bind_blend(GL::Blend::alpha());
-                       overlay->render(0);
-               }
-
                GL::Bind bind_depth(GL::DepthTest::lequal());
-               if(mode==MEASURE)
-                       measure.render();
+               measure.render();
        }
 
        GL::matrix_mode(GL::PROJECTION);
@@ -573,19 +547,16 @@ void Designer::track_removed(Track &trk)
                new_tracks.erase(i);
 }
 
-Track3D *Designer::pick_track(int x, int y)
+Track *Designer::pick_track(int x, int y)
 {
-       Layout3D *l = layout_3d;
-       if(mode==CATALOGUE)
-               l = cat_layout_3d;
-
-       float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
-       float yy = (float(y)/window.get_height()-0.5)*0.82843;
-       float size = 4.0/window.get_height()*0.82843;
+       float xx = x*2.0/window.get_width()-1.0;
+       float yy = y*2.0/window.get_height()-1.0;
 
-       apply_camera();
+       View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
+       const GL::Vector3 &cpos = view.get_camera().get_position();
+       GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(xx, yy, 0, 0));
 
-       return l->pick_track(xx, yy, size);
+       return view.get_layout().get_layout().pick_track(Vector(cpos.x, cpos.y, cpos.z), Vector(cray.x, cray.y, cray.z));
 }
 
 void Designer::update_track_icon(Track3D &track)
@@ -683,17 +654,16 @@ void Designer::svg_export_accept(const string &text)
 
 string Designer::tooltip(int x, int y)
 {
-       if(Track3D *t3d = pick_track(x, y))
+       if(Track *track = pick_track(x, y))
        {
-               const Track &track = t3d->get_track();
-               const TrackType &ttype = track.get_type();
+               const TrackType &ttype = track->get_type();
                string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
-               if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
-                       info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
-               if(track.get_turnout_id())
-                       info += format(" (turnout %d)", track.get_turnout_id());
-               else if(track.get_sensor_id())
-                       info += format(" (sensor %d)", track.get_sensor_id());
+               if(mode!=CATALOGUE && abs(track->get_slope())>1e-4)
+                       info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100));
+               if(track->get_turnout_id())
+                       info += format(" (turnout %d)", track->get_turnout_id());
+               else if(track->get_sensor_id())
+                       info += format(" (sensor %d)", track->get_sensor_id());
 
                return info;
        }