]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/designer.cpp
Add editable terrain objects
[r2c2.git] / source / designer / designer.cpp
index a5bbc68e2b76fa8234cb367103652bb69f10d3a1..32fe42391d13691d7d1d45a14d614bcd1251fa07 100644 (file)
@@ -1,78 +1,71 @@
-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
 #include <signal.h>
+#include <algorithm>
 #include <cmath>
-#include <iostream>
-#include <GL/gl.h>
+#include <msp/fs/utils.h>
+#include <msp/gl/blend.h>
+#include <msp/gl/framebuffer.h>
 #include <msp/gl/matrix.h>
 #include <msp/gl/misc.h>
-#include <msp/gl/projection.h>
-#include <msp/gl/rendermode.h>
-#include <msp/gl/select.h>
 #include <msp/gl/tests.h>
 #include <msp/gl/texture2d.h>
 #include <msp/input/keys.h>
 #include <msp/io/print.h>
-#include <msp/strings/codec.h>
+#include <msp/stringcodec/codec.h>
+#include <msp/stringcodec/utf8.h>
 #include <msp/strings/lexicalcast.h>
-#include <msp/strings/utf8.h>
 #include <msp/strings/utils.h>
 #include <msp/time/units.h>
 #include <msp/time/utils.h>
-#include "libmarklin/tracktype.h"
+#include "libr2c2/route.h"
+#include "libr2c2/terrain.h"
+#include "libr2c2/tracktype.h"
+#include "libr2c2/zone.h"
+#include "3d/path.h"
 #include "designer.h"
+#include "elevatetool.h"
+#include "extendtool.h"
 #include "input.h"
+#include "layoutbar.h"
 #include "manipulator.h"
 #include "measure.h"
+#include "movetool.h"
+#include "objectproperties.h"
+#include "objectselecttool.h"
+#include "rotatetool.h"
+#include "routebar.h"
 #include "selection.h"
-#include "toolbar.h"
+#include "slopetool.h"
+#include "svgexporter.h"
+#include "terraintool.h"
+#include "trackbar.h"
+#include "zonebar.h"
+#include "zoneproperties.h"
 
 using namespace std;
-using namespace Marklin;
+using namespace R2C2;
 using namespace Msp;
 
-Application::RegApp<Designer> Designer::reg;
-
 Designer::Designer(int argc, char **argv):
-       screen_w(1280),
-       screen_h(960),
-       base_mesh(0),
+       window(1280, 960),
+       keyboard(window),
+       mouse(window),
+       ui_res("r2c2.res"),
+       root(ui_res, &window, &keyboard, &mouse),
+       base_object(0),
        cur_route(0),
-       mode(SELECT),
-       input(0),
-       cam_yaw(M_PI/2),
-       cam_pitch(-M_PI/4),
-       cam_pos(0, -0.5, 0.5),
-       shift(false),
-       move_x(0),
-       move_y(0),
-       zoom(0),
-       rotate(0),
-       pitch(0)
+       cur_zone(0),
+       mode(TOOL),
+       sel_wrap(selection),
+       cur_tool(0)
 {
-       DataFile::load(catalogue, "tracks.dat");
-
-       cat_layout = new Layout(catalogue);
-       cat_layout_3d = new Layout3D(*cat_layout);
+       window.set_title("Railway Designer");
+       window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
 
-       const map<unsigned, TrackType *> &ctracks = catalogue.get_tracks();
-       unsigned n = 0;
-       for(map<unsigned, TrackType *>::const_iterator i=ctracks.begin(); i!=ctracks.end(); ++i, ++n)
-       {
-               Track *track = new Track(*i->second);
-               track->set_position(Point((n%11)*0.1-0.5, 0.2-n/11*0.3, 0));
-               track->set_rotation(M_PI/2);
-               cat_layout->add_track(*track);
-       }
+       // Setup catalogue and layout
+       DataFile::load(catalogue, "tracks.dat");
+       DataFile::load(catalogue, "terrain.dat");
 
-       manipulator = new Manipulator(*this);
-       manipulator->signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
-       manipulator->signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
+       cat_layout_3d = new Layout3D(catalogue.get_layout());
 
        layout = new Layout(catalogue);
        layout_3d = new Layout3D(*layout);
@@ -81,100 +74,201 @@ Designer::Designer(int argc, char **argv):
        {
                filename = argv[1];
                DataFile::load(*layout, argv[1]);
-               const list<Track3D *> &ltracks = layout_3d->get_tracks();
-               for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
-                       update_track_color(**i);
 
                if(!layout->get_base().empty())
                {
-                       base_mesh = new GL::Mesh;
-                       DataFile::load(*base_mesh, layout->get_base());
+                       base_object = new GL::Object;
+                       DataFile::load(*base_object, layout->get_base());
+               }
+       }
+
+       // Setup OpenGL
+       cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height());
+
+       main_view = new View3D(*layout_3d, window.get_width(), window.get_height());
+       GL::Pipeline *pipeline = &main_view->get_pipeline();
+
+       GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit");
+       pass->set_depth_test(&GL::DepthTest::lequal());
+       pass->set_blend(&GL::Blend::alpha());
+
+       pass = &pipeline->add_pass("blended");
+       pass->set_lighting(&layout_3d->get_lighting());
+       pass->set_depth_test(&GL::DepthTest::lequal());
+       pass->set_blend(&GL::Blend::alpha());
+
+       pass = &pipeline->add_pass("overlay");
+       pass->set_blend(&GL::Blend::alpha());
+
+       if(base_object)
+               pipeline->add_renderable(*base_object);
+       pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
+       pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
+
+       // Setup UI
+       keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false));
+       mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false));
+       root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
+       root_layout = new GLtk::Layout;
+       root_layout->set_margin(0);
+       root.set_layout(root_layout);
+
+       toolbars.push_back(new Layoutbar(*this));
+       toolbars.push_back(new Trackbar(*this));
+       toolbars.push_back(new Routebar(*this));
+       toolbars.push_back(new Zonebar(*this));
+       Toolbar *prev = 0;
+       for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
+       {
+               root.add(**i);
+               if(i!=toolbars.begin())
+                       (*i)->expand(false);
+               (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(root_layout, &GLtk::Layout::update)));
+               if(prev)
+               {
+                       root_layout->add_constraint(**i, GLtk::Layout::RIGHT_OF, *prev, 0);
+                       root_layout->add_constraint(**i, GLtk::Layout::COPY_HEIGHT, *prev);
                }
+               prev = *i;
        }
 
-       selection = new Selection;
-       manipulator->set_selection(selection);
+       GLtk::Panel *statusbar = new GLtk::Panel;
+       root.add(*statusbar);
+       statusbar->set_focusable(false);
+       root_layout->set_gravity(*statusbar, -1, -1);
+       root_layout->set_expand(*statusbar, true, false);
+
+       lbl_status = new GLtk::Label;
+       statusbar->add(*lbl_status);
+       lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
+
+       pipeline->add_renderable_for_pass(sel_wrap, "unlit");
+       overlay = new Overlay3D(ui_res.get_default_font());
+       pipeline->add_renderable_for_pass(*overlay, "overlay");
 
-       measure = new Measure(*this);
-       measure->signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
-       measure->signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
+       camera_ctl = new CameraController(*main_view, keyboard, mouse);
+       cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
+       cat_view->view_all(true);
+       main_view->view_all();
+
+       const set<Object *> &objects = layout->get_all<Object>();
+       for(set<Object *>::const_iterator i=objects.begin(); i!=objects.end(); ++i)
+               update_object_icon(**i);
 }
 
 Designer::~Designer()
 {
-       delete manipulator;
-       delete selection;
-       delete layout;
+       for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
+               delete *i;
+       delete camera_ctl;
+       delete overlay;
+       delete main_view;
+       delete base_object;
        delete layout_3d;
-       delete cat_layout;
+       delete layout;
+       delete cat_view;
        delete cat_layout_3d;
-       delete measure;
 }
 
 int Designer::main()
 {
-       dpy = new Graphics::Display;
-       wnd = new Graphics::Window(*dpy, screen_w, screen_h);
-       glc = new Graphics::GLContext(*wnd);
-       wnd->set_title("Railway Designer");
+       window.show();
 
-       wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
-       wnd->show();
+       use_select_tool();
+
+       return Application::main();
+}
+
+void Designer::save()
+{
+       InputDialog *input = new InputDialog(*this, "Save layout", filename);
+       input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
+       root.add(*input);
+       root_layout->set_gravity(*input, 0, 0);
+}
 
-       glEnableClientState(GL_VERTEX_ARRAY);
-       glEnable(GL_DEPTH_TEST);
-       glEnable(GL_BLEND);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       glEnable(GL_CULL_FACE);
+void Designer::quit()
+{
+       exit(0);
+}
 
-       DataFile::load(ui_res, "marklin.res");
-       root = new GLtk::Root(ui_res, *wnd);
+void Designer::new_object()
+{
+       use_select_tool();
 
-       lbl_tooltip = new GLtk::Label(ui_res);
-       lbl_tooltip->set_style("tooltip");
-       root->add(*lbl_tooltip);
-       lbl_tooltip->set_visible(false);
+       mode = CATALOGUE;
+       lbl_status->set_text("Select new object or press Esc to cancel");
+}
 
-       toolbar = new Toolbar(*this);
-       root->add(*toolbar);
-       toolbar->set_position(0, screen_h-toolbar->get_geometry().h);
-       toolbar->set_visible(true);
+void Designer::erase_objects()
+{
+       use_select_tool();
 
+       set<Object *> objects = selection.get_objects();
+       selection.clear();
+       for(set<Object *>::iterator i=objects.begin(); i!=objects.end(); ++i)
+       {
+               overlay->clear(layout_3d->get_3d(**i));
+               delete *i;
+       }
+}
 
-       wnd->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
-       wnd->signal_key_release.connect(sigc::mem_fun(this, &Designer::key_release));
-       wnd->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
-       wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
+void Designer::object_properties()
+{
+       use_select_tool();
+       if(selection.empty())
+               return;
 
-       mode = SELECT;
+       ObjectProperties *dlg = new ObjectProperties(selection);
+       root.add(*dlg);
+       root_layout->set_gravity(*dlg, 0, 0);
 
-       Application::main();
+       dlg->signal_response.connect(sigc::mem_fun(this, &Designer::object_properties_response));
+}
 
-       delete root;
+void Designer::extend_track()
+{
+       use_tool_with_selected_objects<ExtendTool>();
+}
 
-       delete glc;
-       delete wnd;
-       delete dpy;
+void Designer::connect_tracks()
+{
+       use_tool_with_selected_objects<ExtendTool>()->connect();
+}
 
-       return exit_code;
+void Designer::flatten_tracks()
+{
+       use_tool_with_selected_objects<SlopeTool>()->flatten();
 }
 
-void Designer::save()
+void Designer::svg_export()
 {
-       input = new ::Input(*this, "Save layout", filename);
-       input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
-       input->signal_accept.connect(sigc::mem_fun(this, &Designer::save_accept));
-       mode = INPUT;
+       InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
+       input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
+       root.add(*input);
+       root_layout->set_gravity(*input, 0, 0);
 }
 
-void Designer::quit()
+void Designer::edit_route(Route *r)
 {
-       exit(0);
+       cur_route = r;
+       cur_zone = 0;
+       if(cur_route)
+               show_route(*cur_route);
+       else
+               clear_paths();
 }
 
-void Designer::edit_route(Route &r)
+void Designer::rename_route()
 {
-       cur_route = &r;
+       use_select_tool();
+       if(!cur_route)
+               return;
+
+       InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
+       input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
+       root.add(*input);
+       root_layout->set_gravity(*input, 0, 0);
 }
 
 void Designer::add_selection_to_route()
@@ -184,39 +278,61 @@ void Designer::add_selection_to_route()
 
        try
        {
-               const set<Track *> &stracks = selection->get_tracks();
-               set<const Track *> tracks(stracks.begin(), stracks.end());
-               cur_route->add_tracks(tracks);
+               cur_route->add_tracks(selection.get_objects<Track>());
        }
-       catch(const Exception &e)
+       catch(const exception &e)
        {
-               IO::print("%s\n", e.what());
+               lbl_status->set_text(e.what());
        }
+
+       show_route(*cur_route);
+}
+
+void Designer::edit_zone(Zone *z)
+{
+       cur_zone = z;
+       cur_route = 0;
+       if(cur_zone)
+               show_zone(*cur_zone);
+       else
+               clear_paths();
 }
 
-void Designer::map_pointer_coords(int x, int y, float &gx, float &gy)
+void Designer::zone_properties()
 {
-       float cos_pitch = cos(cam_pitch);
-       float sin_pitch = sin(cam_pitch);
-       float cos_yaw = cos(cam_yaw);
-       float sin_yaw = sin(cam_yaw);
+       if(!cur_zone)
+               return;
+
+       ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
+       root.add(*zone_prop);
+       const GLtk::Geometry &root_geom = root.get_geometry();
+       const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
+       zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
+}
 
-       float rx = sin_yaw*0.55228;
-       float ry = -cos_yaw*0.55228;
+void Designer::add_selection_to_zone()
+{
+       if(!cur_zone)
+               return;
 
-       float ux = cos_yaw*-sin_pitch*0.41421;
-       float uy = sin_yaw*-sin_pitch*0.41421;
-       float uz = cos_pitch*0.41421;
+       try
+       {
+               cur_zone->add_tracks(selection.get_objects<Track>());
+       }
+       catch(const exception &e)
+       {
+               lbl_status->set_text(e.what());
+       }
 
-       float xf = static_cast<float>(x)*2/screen_w-1;
-       float yf = static_cast<float>(y)*2/screen_h-1;
+       show_zone(*cur_zone);
+}
 
-       float vx = cos_yaw*cos_pitch + xf*rx + yf*ux;
-       float vy = sin_yaw*cos_pitch + xf*ry + yf*uy;
-       float vz = sin_pitch + yf*uz;
+Vector Designer::map_pointer_to_ground(const Vector &p)
+{
+       GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
+       const GL::Vector3 &pos = main_view->get_camera().get_position();
 
-       gx = cam_pos.x-vx*cam_pos.z/vz;
-       gy = cam_pos.y-vy*cam_pos.z/vz;
+       return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z);
 }
 
 void Designer::tick()
@@ -225,163 +341,66 @@ void Designer::tick()
        float dt = (t-last_tick)/Msp::Time::sec;
        last_tick = t;
 
-       dpy->tick();
-
-       if(move_y)
-       {
-               cam_pos.x += cos(cam_yaw)*dt*move_y;
-               cam_pos.y += sin(cam_yaw)*dt*move_y;
-       }
-       if(move_x)
-       {
-               cam_pos.x += sin(cam_yaw)*dt*move_x;
-               cam_pos.y += -cos(cam_yaw)*dt*move_x;
-       }
-       if(zoom)
-       {
-               cam_pos.x += cos(cam_yaw)*cos(cam_pitch)*dt*zoom;
-               cam_pos.y += sin(cam_yaw)*cos(cam_pitch)*dt*zoom;
-               cam_pos.z += sin(cam_pitch)*dt*zoom;
-       }
-       if(rotate)
-       {
-               float vx = cos(cam_yaw)*cos(cam_pitch);
-               float vy = sin(cam_yaw)*cos(cam_pitch);
-               float vz = sin(cam_pitch);
-
-               float gx = cam_pos.x-vx*cam_pos.z/vz;
-               float gy = cam_pos.y-vy*cam_pos.z/vz;
-               float d = sqrt(vx*vx+vy*vy)*cam_pos.z/vz;
-
-               cam_yaw += M_PI*dt*rotate;
-               if(cam_yaw>M_PI*2)
-                       cam_yaw -= M_PI*2;
-               else if(cam_yaw<0)
-                       cam_yaw += M_PI*2;
-
-               cam_pos.x = gx+cos(cam_yaw)*d;
-               cam_pos.y = gy+sin(cam_yaw)*d;
-       }
-       if(pitch)
+       if(cur_tool && cur_tool->is_done())
        {
-               cam_pitch += M_PI/2*dt*pitch;
-               if(cam_pitch>M_PI/12)
-                       cam_pitch = M_PI/12;
-               else if(cam_pitch<-M_PI/2)
-                       cam_pitch = -M_PI/2;
+               cur_tool->update_selection(selection);
+               use_select_tool();
        }
 
-       if(tooltip_timeout && t>tooltip_timeout)
-       {
-               Track3D *t3d = 0;
-
-               if(mode==CATALOGUE)
-                       t3d = pick_track(pointer_x, pointer_y);
-               else
-                       t3d = pick_track(pointer_x, pointer_y);
-
-               if(t3d)
-               {
-                       const Track &track = t3d->get_track();
-                       const TrackType &ttype = track.get_type();
-                       ostringstream ss;
-                       ss.precision(2);
-                       ss<<ttype.get_article_number()<<' '<<ttype.get_description();
-                       if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
-                               ss<<" (slope "<<abs(track.get_slope()/ttype.get_total_length()*100)<<"%)";
-                       if(track.get_turnout_id())
-                               ss<<" (turnout "<<track.get_turnout_id()<<')';
-                       else if(track.get_sensor_id())
-                               ss<<" (sensor "<<track.get_sensor_id()<<')';
-
-                       set_tooltip(pointer_x, pointer_y, ss.str());
-               }
-               else
-                       clear_tooltip();
-
-               tooltip_timeout = Msp::Time::TimeStamp();
-       }
+       window.tick();
+       root.tick();
+       camera_ctl->tick(dt);
 
        render();
 
-       glc->swap_buffers();
+       window.swap_buffers();
 }
 
-void Designer::key_press(unsigned code, unsigned mod, wchar_t)
+void Designer::key_press(unsigned key)
 {
-       unsigned key = Msp::Input::key_from_sys(code);
-
-       if(mode==INPUT)
-               return;
-
-       if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
-               shift = true;
+       bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
 
-       if(key==Msp::Input::KEY_N)
-               mode = CATALOGUE;
+       if(key==Msp::Input::KEY_N && shift)
+               use_tool_with_selected_objects<ExtendTool>();
+       else if(key==Msp::Input::KEY_N)
+               new_object();
        else if(key==Msp::Input::KEY_G)
-       {
-               manipulator->start_move();
-               mode = MANIPULATE;
-       }
+               use_tool_with_selected_objects<MoveTool>();
        else if(key==Msp::Input::KEY_R)
-       {
-               manipulator->start_rotate();
-               mode = MANIPULATE;
-       }
+               use_tool_with_selected_objects<RotateTool>();
        else if(key==Msp::Input::KEY_D)
        {
-               manipulator->duplicate();
-               manipulator->start_move();
-               mode = MANIPULATE;
+               const set<Object *> &sel_objs = selection.get_objects();
+               list<Object *> new_objs;
+               for(set<Object *>::iterator i=sel_objs.begin(); i!=sel_objs.end(); ++i)
+               {
+                       Object *obj = (*i)->clone(layout);
+                       for(list<Object *>::iterator j=new_objs.begin(); j!=new_objs.end(); ++j)
+                               obj->link_to(**j);
+                       new_objs.push_back(obj);
+               }
+
+               selection.replace(new_objs.begin(), new_objs.end());
+
+               use_tool_with_selected_objects<MoveTool>();
        }
        else if(key==Msp::Input::KEY_W)
                save();
-       else if(key==Msp::Input::KEY_PLUS)
-               selection->select_more();
-       else if(key==Msp::Input::KEY_L && (mod&1))
-       {
-               const set<Track *> &tracks = layout->get_tracks();
-               float len = 0;
-               for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-                       len += (*i)->get_type().get_total_length();
-               cout<<"Total length: "<<len<<"m\n";
-       }
-       else if(key==Msp::Input::KEY_L)
-               selection->select_linked();
        else if(key==Msp::Input::KEY_M)
-       {
-               measure->start();
-               mode = MEASURE;
-       }
+               use_tool<Measure>();
        else if(key==Msp::Input::KEY_Z)
-       {
-               manipulator->start_elevate();
-               mode = MANIPULATE;
-       }
+               use_tool_with_selected_objects<ElevateTool>();
        else if(key==Msp::Input::KEY_ESC)
        {
-               if(mode==MANIPULATE)
-                       manipulator->cancel();
-               else if(mode==CATALOGUE)
-                       mode = SELECT;
-               else
-                       selection->clear();
+               if(mode==CATALOGUE)
+                       use_select_tool();
        }
        else if(key==Msp::Input::KEY_X)
+               erase_objects();
+       else if(key==Msp::Input::KEY_F && shift)
        {
-               set<Track *> tracks = selection->get_tracks();
-               selection->clear();
-               for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               {
-                       layout->remove_track(**i);
-                       delete *i;
-               }
-       }
-       else if(key==Msp::Input::KEY_F && (mod&1))
-       {
-               const set<Track *> &tracks = selection->get_tracks();
-               const set<Track *> &ltracks = layout->get_tracks();
+               const set<Track *> &tracks = selection.get_objects<Track>();
+               const set<Track *> &ltracks = layout->get_all<Track>();
                for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
                {
                        (*i)->set_flex(!(*i)->get_flex());
@@ -390,351 +409,228 @@ void Designer::key_press(unsigned code, unsigned mod, wchar_t)
                                if(*j!=*i)
                                        (*i)->snap_to(**j, true);
 
-                       update_track_color(layout_3d->get_track(**i));
+                       update_object_icon(**i);
                }
        }
        else if(key==Msp::Input::KEY_F)
-               manipulator->flatten();
-       else if(key==Msp::Input::KEY_E && (mod&1))
-               manipulator->even_slope(true);
+               use_tool_with_selected_objects<SlopeTool>()->flatten();
+       else if(key==Msp::Input::KEY_E && shift)
+               use_tool_with_selected_objects<SlopeTool>()->even_slope(true);
        else if(key==Msp::Input::KEY_E)
-               manipulator->even_slope();
-       else if(key==Msp::Input::KEY_T)
+               use_tool_with_selected_objects<SlopeTool>()->even_slope();
+       else if(key==Msp::Input::KEY_A)
        {
-               Track *track = selection->get_track();
-               if(selection->size()==1 && track->get_type().get_n_paths()>1)
-               {
-                       ostringstream ss;
-                       ss<<track->get_turnout_id();
-                       input = new ::Input(*this, "Turnout ID", ss.str());
-                       input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
-                       input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
-                       mode = INPUT;
-               }
+               if(cur_route)
+                       add_selection_to_route();
+               else if(cur_zone)
+                       add_selection_to_zone();
        }
-       else if(key==Msp::Input::KEY_S)
+       else if(key==Msp::Input::KEY_C)
+               use_tool_with_selected_objects<ExtendTool>()->connect();
+       else if(key==Msp::Input::KEY_V)
+               svg_export();
+       else if(key==Msp::Input::KEY_P)
+               object_properties();
+       else if(key==Msp::Input::KEY_TAB)
        {
-               const set<Track *> &tracks = selection->get_tracks();
-               bool ok = false;
-               int id = -1;
-               for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               {
-                       if((*i)->get_type().get_n_paths()==1)
-                               ok = true;
-                       if(static_cast<int>((*i)->get_sensor_id())!=id)
-                       {
-                               if(id==-1)
-                                       id = (*i)->get_sensor_id();
-                               else
-                                       id = -2;
-                       }
-               }
-               if(ok)
-               {
-                       ostringstream ss;
-                       if(id>=0)
-                               ss<<id;
-                       input = new ::Input(*this, "Sensor ID", ss.str());
-                       input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
-                       input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
-                       mode = INPUT;
-               }
+               Object *obj = selection.get_object();
+               if(Terrain *terrain = dynamic_cast<Terrain *>(obj))
+                       use_tool(new TerrainTool(*this, keyboard, mouse, *terrain));
        }
-       else if(key==Msp::Input::KEY_A)
-               add_selection_to_route();
-       else if(key==Msp::Input::KEY_RIGHT)
-               rotate = -1;
-       else if(key==Msp::Input::KEY_LEFT)
-               rotate = 1;
-       else if(key==Msp::Input::KEY_UP)
-               move_y = 1;
-       else if(key==Msp::Input::KEY_DOWN)
-               move_y = -1;
-       else if(key==Msp::Input::KEY_INSERT)
-               zoom = -1;
-       else if(key==Msp::Input::KEY_PGUP)
-               zoom = 1;
-       else if(key==Msp::Input::KEY_HOME)
-               pitch = 1;
-       else if(key==Msp::Input::KEY_END)
-               pitch = -1;
-       else if(key==Msp::Input::KEY_DELETE)
-               move_x = -1;
-       else if(key==Msp::Input::KEY_PGDN)
-               move_x = 1;
-}
-
-void Designer::key_release(unsigned code, unsigned)
-{
-       unsigned key = Msp::Input::key_from_sys(code);
-
-       if(mode==INPUT)
-               return;
-
-       if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
-               shift = false;
-       else if(key==Msp::Input::KEY_RIGHT || key==Msp::Input::KEY_LEFT)
-               rotate = 0;
-       else if(key==Msp::Input::KEY_UP || key==Msp::Input::KEY_DOWN)
-               move_y = 0;
-       else if(key==Msp::Input::KEY_INSERT || key==Msp::Input::KEY_PGUP)
-               zoom = 0;
-       else if(key==Msp::Input::KEY_HOME || key==Msp::Input::KEY_END)
-               pitch = 0;
-       else if(key==Msp::Input::KEY_DELETE || key==Msp::Input::KEY_PGDN)
-               move_x = 0;
 }
 
-void Designer::button_press(int x, int y, unsigned btn, unsigned)
+template<typename T>
+T *Designer::use_tool_with_selected_objects()
 {
-       y = screen_h-y-1;
+       T *tool = new T(*this, keyboard, mouse, selection.get_objects());
+       use_tool(tool);
+       return tool;
+}
 
-       float gx, gy;
-       map_pointer_coords(x, y, gx, gy);
+template<typename T>
+T *Designer::use_tool()
+{
+       T *tool = new T(*this, keyboard, mouse);
+       use_tool(tool);
+       return tool;
+}
 
-       if(mode==CATALOGUE)
+void Designer::use_tool(Tool *tool)
+{
+       if(cur_tool)
        {
-               if(btn==1)
-               {
-                       Track3D *ctrack = pick_track(x, y);
-                       if(ctrack)
-                       {
-                               Track *track = ctrack->get_track().copy();
-                               track->set_position(Point(gx, gy, 0));
-                               layout->add_track(*track);
+               delete cur_tool;
+               cur_tool = 0;
+       }
 
-                               selection->clear();
-                               selection->add_track(track);
+       cur_tool = tool;
+       cur_tool->signal_status.connect(sigc::mem_fun(this, &Designer::tool_status));
+       tool_status(cur_tool->get_status());
+       mode = TOOL;
+}
 
-                               mode = SELECT;
-                       }
-               }
-               else
-                       mode = SELECT;
-       }
-       else if(mode==SELECT)
-       {
-               if(btn==1)
-               {
-                       Track3D *track = pick_track(x, y);
-                       if(track)
-                       {
-                               if(!shift)
-                                       selection->clear();
-                               selection->toggle_track(&track->get_track());
-                       }
-               }
-       }
-       else if(mode==MANIPULATE)
-               manipulator->button_press(x, y, gx, gy, btn);
-       else if(mode==MEASURE)
-               measure->button_press(x, y, gx, gy, btn);
+void Designer::use_select_tool()
+{
+       use_tool(new ObjectSelectTool(*this, keyboard, mouse, selection));
 }
 
-void Designer::pointer_motion(int x, int y)
+void Designer::button_press(unsigned btn)
 {
-       y = screen_h-y-1;
+       Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
+       Vector ground = map_pointer_to_ground(pointer);
 
-       pointer_x = x;
-       pointer_y = y;
+       if(mode==CATALOGUE)
+       {
+               Object *obj;
+               if(btn==1)
+                       obj = pick_object(pointer);
 
-       if(mode==SELECT || mode==CATALOGUE)
-               tooltip_timeout = Msp::Time::now()+100*Msp::Time::msec;
+               if(obj)
+               {
+                       obj = obj->clone(layout);
+                       obj->set_position(ground);
 
-       clear_tooltip();
+                       selection.clear();
+                       selection.add_object(obj);
+               }
 
-       if(mode!=INPUT)
-       {
-               float gx, gy;
-               map_pointer_coords(x, y, gx, gy);
-               manipulator->pointer_motion(x, y, gx, gy);
-               measure->pointer_motion(x, y, gx, gy);
+               if(obj || btn==3)
+                       use_select_tool();
        }
 }
 
-void Designer::project_3d()
+void Designer::render()
 {
-       glMatrixMode(GL_PROJECTION);
-       glLoadIdentity();
-       glFrustum(-0.055228, 0.055228, -0.041421, 0.041421, 0.1, 10);
-       glMatrixMode(GL_MODELVIEW);
+       GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
+
+       View3D *view = (mode==CATALOGUE ? cat_view : main_view);
+       view->render();
+
+       root.render();
 }
 
-void Designer::apply_camera()
+Object *Designer::pick_object(const Vector &pointer)
 {
-       glLoadIdentity();
-       if(mode==CATALOGUE)
-               glTranslatef(0, 0, -1);
-       else
-       {
-               glRotatef(-cam_pitch*180/M_PI-90, 1, 0, 0);
-               glRotatef(90-cam_yaw*180/M_PI, 0, 0, 1);
-               glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
-       }
+       View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
+       const GL::Vector3 &cpos = view.get_camera().get_position();
+       GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0));
+
+       return view.get_layout().get_layout().pick<Object>(Ray(cpos, Vector(cray)));
 }
 
-void Designer::render()
+void Designer::update_object_icon(Object &obj)
 {
-       glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-       GL::enable(GL::DEPTH_TEST);
+       Object3D &obj3d = layout_3d->get_3d(obj);
+       overlay->clear(obj3d);
 
-       project_3d();
-       apply_camera();
-       if(mode==CATALOGUE)
-               cat_layout_3d->render();
-       else
+       if(Track *track = dynamic_cast<Track *>(&obj))
        {
-               if(base_mesh)
+               if(track->get_flex())
+                       overlay->add_graphic(obj3d, "flex");
+
+               if(unsigned saddr = track->get_sensor_address())
                {
-                       GL::Texture::unbind();
-                       base_mesh->draw();
+                       overlay->add_graphic(obj3d, "trackcircuit");
+                       overlay->set_label(obj3d, lexical_cast<string>(saddr));
                }
-               layout_3d->render(true);
-               if(cur_route)
+               else if(unsigned taddr = track->get_turnout_address())
                {
-                       glColor4f(0.5, 0.8, 1.0, 1.0);
-                       const set<const Track *> &rtracks = cur_route->get_tracks();
-                       const map<unsigned, int> &turnouts = cur_route->get_turnouts();
-                       for(set<const Track *>::const_iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
+                       if(taddr<0x800)
                        {
-                               unsigned path = 0;
-                               if(unsigned tid=(*i)->get_turnout_id())
-                               {
-                                       map<unsigned, int>::const_iterator j = turnouts.find(tid);
-                                       if(j!=turnouts.end())
-                                               path = j->second;
-                               }
-                               layout_3d->get_track(**i).render_path(path);
+                               overlay->add_graphic(obj3d, "turnout");
+                               overlay->set_label(obj3d, lexical_cast<string>(taddr));
                        }
                }
-               manipulator->render();
-               if(mode==MEASURE)
-                       measure->render();
        }
-
-       GL::matrix_mode(GL::PROJECTION);
-       GL::load_identity();
-       GL::ortho_bottomleft(screen_w, screen_h);
-       GL::matrix_mode(GL::MODELVIEW);
-       GL::load_identity();
-
-       GL::disable(GL::DEPTH_TEST);
-
-       root->render();
-}
-
-Track3D *Designer::pick_track(int x, int y)
-{
-       Layout3D *l = layout_3d;
-       if(mode==CATALOGUE)
-               l = cat_layout_3d;
-
-       float xx = (static_cast<float>(x-static_cast<int>(screen_w)/2)/screen_h)*0.82843;
-       float yy = (static_cast<float>(y)/screen_h-0.5)*0.82843;
-       float size = 4.0/screen_h*0.82843;
-
-       project_3d();
-       apply_camera();
-
-       return l->pick_track(xx, yy, size);
-}
-
-void Designer::update_track_color(Track3D &track)
-{
-       if(track.get_track().get_sensor_id())
+       else if(Signal *signal = dynamic_cast<Signal *>(&obj))
        {
-               if(track.get_track().get_flex())
-                       track.set_color(GL::Color(1, 0.6, 1));
-               else
-                       track.set_color(GL::Color(0.7, 0.7, 1));
+               overlay->add_graphic(obj3d, "signal");
+               overlay->set_label(obj3d, lexical_cast<string>(signal->get_address()));
+       }
+       else if(BeamGate *gate = dynamic_cast<BeamGate *>(&obj))
+       {
+               overlay->add_graphic(obj3d, "beamgate");
+               overlay->set_label(obj3d, lexical_cast<string>(gate->get_address()));
        }
-       else if(track.get_track().get_turnout_id())
-               track.set_color(GL::Color(0.8, 1, 0.8));
-       else if(track.get_track().get_flex())
-               track.set_color(GL::Color(1, 0.8, 0.8));
-       else
-               track.set_color(GL::Color(1, 1, 1));
 }
 
-void Designer::manipulation_status(const string &status)
+void Designer::tool_status(const string &status)
 {
-       set_tooltip(pointer_x, pointer_y, status);
+       lbl_status->set_text(status);
 }
 
-void Designer::manipulation_done(bool)
+void Designer::object_properties_response(int)
 {
-       mode = SELECT;
+       const set<Object *> &objects = selection.get_objects();
+       for(set<Object *>::const_iterator i=objects.begin(); i!=objects.end(); ++i)
+               update_object_icon(**i);
 }
 
-void Designer::measure_changed()
+void Designer::route_name_accept(const string &text)
 {
-       float pard = measure->get_parallel_distance()*1000;
-       float perpd = measure->get_perpendicular_distance()*1000;
-       float d = sqrt(pard*pard+perpd*perpd);
-       float adiff = measure->get_angle_difference()*180/M_PI;
-       ostringstream ss;
-       ss.precision(3);
-       ss<<"Par "<<pard<<"mm - Perp "<<perpd<<"mm - Total "<<d<<"mm - Angle "<<adiff<<"°";
-       set_tooltip(pointer_x, pointer_y, ss.str());
+       if(cur_route)
+               cur_route->set_name(text);
 }
 
-void Designer::measure_done()
+void Designer::svg_export_accept(const string &text)
 {
-       mode = SELECT;
+       SvgExporter svg_exp(*layout);
+       svg_exp.save(text);
 }
 
-void Designer::set_tooltip(int x, int y, const std::string &text)
+string Designer::tooltip(int x, int y)
 {
-       int fontsize = ui_res.get_default_font().get_default_size();
-       int h = fontsize+6;
-       int w = static_cast<int>(ui_res.get_default_font().get_string_width(text)*fontsize)+6;
-       x = max(min(static_cast<int>(screen_w)-w, x), 0);
-       y = max(min(static_cast<int>(screen_h)-h, y), 0);
-       lbl_tooltip->set_text(text);
-       lbl_tooltip->set_geometry(GLtk::Geometry(x, y, w, h));
-       lbl_tooltip->set_visible(true);
-}
+       const GLtk::Geometry &rgeom = root.get_geometry();
+       if(Object *obj = pick_object(Vector(x*2.0f/rgeom.w-1.0f, y*2.0f/rgeom.h-1.0f, 0)))
+       {
+               const ObjectType &otype = obj->get_type();
+               string info = format("%d %s", otype.get_article_number(), otype.get_description());
+               if(Track *track = dynamic_cast<Track *>(obj))
+               {
+                       if(mode!=CATALOGUE && abs(track->get_tilt()).radians()>1e-4)
+                               info += format(" (slope %.1f%%)", abs(tan(track->get_tilt())*100));
+                       if(track->get_turnout_address())
+                               info += format(" (turnout %d)", track->get_turnout_address());
+                       else if(track->get_sensor_address())
+                               info += format(" (sensor %d)", track->get_sensor_address());
+               }
+               return info;
+       }
 
-void Designer::clear_tooltip()
-{
-       lbl_tooltip->set_visible(false);
+       return string();
 }
 
-void Designer::save_accept()
+void Designer::clear_paths()
 {
-       layout->save(input->get_text());
-
-       input_dismiss();
+       for(list<Path3D *>::iterator i=highlight_paths.begin(); i!=highlight_paths.end(); ++i)
+               delete *i;
+       highlight_paths.clear();
 }
 
-void Designer::turnout_id_accept()
+void Designer::show_route(const Route &route)
 {
-       Track *track = selection->get_track();
-       unsigned id = lexical_cast<unsigned>(input->get_text());
-       track->set_turnout_id(id);
-
-       update_track_color(layout_3d->get_track(*track));
-
-       input_dismiss();
-}
+       clear_paths();
 
-void Designer::sensor_id_accept()
-{
-       const set<Track *> &tracks = selection->get_tracks();
-       unsigned id = lexical_cast<unsigned>(input->get_text());
-       for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+       const set<Track *> &rtracks = route.get_tracks();
+       for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
        {
-               (*i)->set_sensor_id(id);
-
-               update_track_color(layout_3d->get_track(**i));
+               Track3D &t3d = layout_3d->get_3d(**i);
+               Path3D *path = new Path3D(t3d);
+               path->set_color(GL::Color(0.5, 0.8, 1.0));
+               if(unsigned taddr = (*i)->get_turnout_address())
+                       path->set_path(route.get_turnout(taddr));
        }
-
-       input_dismiss();
 }
 
-void Designer::input_dismiss()
+void Designer::show_zone(const Zone &zone)
 {
-       delete input;
-       input = 0;
-       mode = SELECT;
+       clear_paths();
+
+       const Zone::TrackSet &ztracks = zone.get_tracks();
+       for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
+       {
+               Track3D &t3d = layout_3d->get_3d(**i);
+               Path3D *path = new Path3D(t3d);
+               path->set_color(GL::Color(0.8, 1.0, 0.5));
+       }
 }