const set<Track *> &tracks = layout->get_all<Track>();
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- update_track_icon(layout_3d->get<Track3D>(**i));
+ update_track_icon(layout_3d->get_3d(**i));
}
Designer::~Designer()
selection.clear();
for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
- overlay->clear(layout_3d->get<Track3D>(**i));
+ overlay->clear(layout_3d->get_3d(**i));
delete *i;
}
}
if(*j!=*i)
(*i)->snap_to(**j, true);
- update_track_icon(layout_3d->get<Track3D>(**i));
+ update_track_icon(layout_3d->get_3d(**i));
}
}
else if(key==Msp::Input::KEY_F)
{
const set<Track *> &tracks = selection.get_objects<Track>();
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- update_track_icon(layout_3d->get<Track3D>(**i));
+ update_track_icon(layout_3d->get_3d(**i));
}
void Designer::route_name_accept(const string &text)
const set<Track *> &rtracks = route.get_tracks();
for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
{
- Track3D &t3d = layout_3d->get<Track3D>(**i);
+ Track3D &t3d = layout_3d->get_3d(**i);
Path3D *path = new Path3D(t3d);
path->set_color(GL::Color(0.5, 0.8, 1.0));
if(unsigned tid = (*i)->get_turnout_id())
const Zone::TrackSet &ztracks = zone.get_tracks();
for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
{
- Track3D &t3d = layout_3d->get<Track3D>(**i);
+ Track3D &t3d = layout_3d->get_3d(**i);
Path3D *path = new Path3D(t3d);
path->set_color(GL::Color(0.8, 1.0, 0.5));
}