]> git.tdb.fi Git - r2c2.git/blobdiff - source/designer/designer.cpp
A couple of minor temporary fixes
[r2c2.git] / source / designer / designer.cpp
index 9e99a1d99d4b20c7e91ebf9e6db49bb5d4232db4..2002bd987910a7d28893ba32b1efd15db0671e39 100644 (file)
@@ -1,13 +1,14 @@
 /* $Id$
 
-This file is part of the MSP Märklin suite
+This file is part of R²C²
 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
 
 #include <signal.h>
+#include <algorithm>
 #include <cmath>
-#include <GL/gl.h>
+#include <msp/fs/utils.h>
 #include <msp/gl/blend.h>
 #include <msp/gl/framebuffer.h>
 #include <msp/gl/matrix.h>
@@ -25,32 +26,46 @@ Distributed under the GPL
 #include <msp/strings/utils.h>
 #include <msp/time/units.h>
 #include <msp/time/utils.h>
-#include "libmarklin/tracktype.h"
+#include "libr2c2/route.h"
+#include "libr2c2/tracktype.h"
+#include "libr2c2/zone.h"
+#include "3d/path.h"
 #include "designer.h"
 #include "input.h"
+#include "layoutbar.h"
 #include "manipulator.h"
 #include "measure.h"
+#include "routebar.h"
 #include "selection.h"
-#include "toolbar.h"
+#include "svgexporter.h"
+#include "trackbar.h"
+#include "trackproperties.h"
+#include "zonebar.h"
+#include "zoneproperties.h"
 
 using namespace std;
-using namespace Marklin;
+using namespace R2C2;
 using namespace Msp;
 
 Application::RegApp<Designer> Designer::reg;
 
 Designer::Designer(int argc, char **argv):
        window(1280, 960),
+       ui_res("r2c2.res"),
+       root(ui_res, window),
        base_object(0),
        cur_route(0),
+       cur_zone(0),
        mode(SELECT),
-       manipulator(*this, selection),
+       manipulator(*this, root, selection),
        measure(*this),
-       camera_ctl(window, camera)
+       camera_ctl(*this, root, camera),
+       track_wrap(*this, selection)
 {
        window.set_title("Railway Designer");
        window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
 
+       selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
        manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
        manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
        measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
@@ -64,6 +79,9 @@ Designer::Designer(int argc, char **argv):
        layout = new Layout(catalogue);
        layout_3d = new Layout3D(*layout);
 
+       layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
+       layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
+
        if(argc>1)
        {
                filename = argv[1];
@@ -77,59 +95,76 @@ Designer::Designer(int argc, char **argv):
        }
 
        // Setup OpenGL
-       GL::enable(GL::DEPTH_TEST);
-       GL::enable(GL::BLEND);
-       GL::blend_func(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA);
-       GL::enable(GL_CULL_FACE);
-
        pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
        pipeline->set_camera(&camera);
-       pipeline->add_renderable(layout_3d->get_scene());
+       pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
        if(base_object)
                pipeline->add_renderable(*base_object);
+       pipeline->add_renderable_for_pass(track_wrap, "unlit");
+       pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
+       pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
 
        light.set_position(0, -0.259, 0.966, 0);
        lighting.attach(0, light);
 
-       GL::PipelinePass *pass = &pipeline->add_pass(GL::Tag());
+       GL::PipelinePass *pass = &pipeline->add_pass(0);
+       pass->lighting = &lighting;
+       pass->depth_test = &GL::DepthTest::lequal();
+
+       pass = &pipeline->add_pass("unlit");
+       pass->depth_test = &GL::DepthTest::lequal();
+       pass->blend = &GL::Blend::alpha();
+
+       pass = &pipeline->add_pass("blended");
        pass->lighting = &lighting;
+       pass->depth_test = &GL::DepthTest::lequal();
+       pass->blend = &GL::Blend::alpha();
 
        camera.set_up_direction(GL::Vector3(0, 0, 1));
-       view_all();
+       camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
 
        // Setup UI
-       DataFile::load(ui_res, "marklin.res");
-       root = new GLtk::Root(ui_res, window);
-       root->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
-       root->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
-       root->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
-       root->signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
-
-       toolbar = new Toolbar(*this);
-       root->add(*toolbar);
-       toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h);
-       toolbar->set_focusable(false);
-
-       GLtk::Panel *statusbar = new GLtk::Panel(ui_res);
-       root->add(*statusbar);
+       root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
+       root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
+       root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
+       root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
+
+       toolbars.push_back(new Layoutbar(*this));
+       toolbars.push_back(new Trackbar(*this));
+       toolbars.push_back(new Routebar(*this));
+       toolbars.push_back(new Zonebar(*this));
+       for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
+       {
+               root.add(**i);
+               if(i!=toolbars.begin())
+                       (*i)->expand(false);
+               (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
+       }
+       arrange_toolbars();
+
+       GLtk::Panel *statusbar = new GLtk::Panel;
+       root.add(*statusbar);
        statusbar->set_size(window.get_width(), 20);
        statusbar->set_focusable(false);
 
-       lbl_status = new GLtk::Label(ui_res);
+       lbl_status = new GLtk::Label;
        statusbar->add(*lbl_status);
        lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
 
        overlay = new Overlay3D(window, camera, ui_res.get_default_font());
 
-       const list<Track3D *> &tracks = layout_3d->get_tracks();
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               update_track_icon(**i);
+       camera_ctl.view_all();
+
+       const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
+       for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+               update_track_icon(*i->second);
 }
 
 Designer::~Designer()
 {
+       for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
+               delete *i;
        delete overlay;
-       delete root;
        delete pipeline;
        delete base_object;
        delete layout_3d;
@@ -159,67 +194,148 @@ void Designer::quit()
 
 void Designer::new_track()
 {
+       if(mode!=SELECT)
+               return;
+
        mode = CATALOGUE;
+       lbl_status->set_text("Select new track or press Esc to cancel");
 }
 
-void Designer::set_turnout_id()
+void Designer::erase_tracks()
 {
-       Track *track = selection.get_track();
-       if(selection.size()==1 && track->get_type().get_n_paths()>1)
+       if(mode!=SELECT)
+               return;
+
+       set<Track *> tracks = selection.get_tracks();
+       selection.clear();
+       for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
        {
-               InputDialog *input = new InputDialog(*this, "Turnout ID", lexical_cast(track->get_turnout_id()));
-               input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
+               overlay->clear(layout_3d->get_track(**i));
+               delete *i;
        }
 }
 
-void Designer::set_sensor_id()
+void Designer::track_properties()
 {
-       const set<Track *> &tracks = selection.get_tracks();
-       bool ok = false;
-       int id = -1;
-       for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+       if(mode!=SELECT || selection.empty())
+               return;
+
+       TrackProperties *track_prop = new TrackProperties(selection);
+       root.add(*track_prop);
+       const GLtk::Geometry &root_geom = root.get_geometry();
+       const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
+       track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
+
+       track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
+}
+
+void Designer::extend_track()
+{
+       if(mode!=SELECT)
+               return;
+
+       if(manipulator.start_extend())
+               mode = MANIPULATE;
+}
+
+void Designer::connect_tracks()
+{
+       if(mode!=SELECT)
+               return;
+
+       manipulator.connect();
+}
+
+void Designer::flatten_tracks()
+{
+       if(mode!=SELECT)
+               return;
+
+       manipulator.flatten();
+}
+
+void Designer::svg_export()
+{
+       InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
+       input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
+}
+
+void Designer::edit_route(Route *r)
+{
+       cur_route = r;
+       cur_zone = 0;
+       if(cur_route)
+               show_route(*cur_route);
+       else
+               clear_paths();
+}
+
+void Designer::rename_route()
+{
+       if(mode!=SELECT || !cur_route)
+               return;
+
+       InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
+       input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
+}
+
+void Designer::add_selection_to_route()
+{
+       if(!cur_route)
+               return;
+
+       try
        {
-               if((*i)->get_type().get_n_paths()==1)
-                       ok = true;
-               if(static_cast<int>((*i)->get_sensor_id())!=id)
-               {
-                       if(id==-1)
-                               id = (*i)->get_sensor_id();
-                       else
-                               id = -2;
-               }
+               cur_route->add_tracks(selection.get_tracks());
        }
-
-       if(ok)
+       catch(const Exception &e)
        {
-               InputDialog *input = new InputDialog(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string()));
-               input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
+               lbl_status->set_text(e.what());
        }
+
+       show_route(*cur_route);
 }
 
-void Designer::edit_route(Route &r)
+void Designer::edit_zone(Zone *z)
 {
-       cur_route = &r;
+       cur_zone = z;
+       cur_route = 0;
+       if(cur_zone)
+               show_zone(*cur_zone);
+       else
+               clear_paths();
 }
 
-void Designer::add_selection_to_route()
+void Designer::zone_properties()
 {
-       if(!cur_route)
+       if(!cur_zone)
+               return;
+
+       ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
+       root.add(*zone_prop);
+       const GLtk::Geometry &root_geom = root.get_geometry();
+       const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
+       zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
+}
+
+void Designer::add_selection_to_zone()
+{
+       if(!cur_zone)
                return;
 
        try
        {
-               const set<Track *> &stracks = selection.get_tracks();
-               set<const Track *> tracks(stracks.begin(), stracks.end());
-               cur_route->add_tracks(tracks);
+               cur_zone->add_tracks(selection.get_tracks());
        }
        catch(const Exception &e)
        {
-               IO::print("%s\n", e.what());
+               lbl_status->set_text(e.what());
        }
+
+       show_zone(*cur_zone);
 }
 
-Point Designer::map_pointer_coords(int x, int y)
+Point Designer::map_pointer_to_ground(int x, int y)
 {
        float xf = x*2.0/window.get_width()-1.0;
        float yf = y*2.0/window.get_height()-1.0;
@@ -235,10 +351,17 @@ void Designer::tick()
        float dt = (t-last_tick)/Msp::Time::sec;
        last_tick = t;
 
-       window.get_display().tick();
-       root->tick();
+       if(mode==MANIPULATE_DONE)
+               mode = SELECT;
+
+       window.tick();
+       root.tick();
        camera_ctl.tick(dt);
 
+       for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
+               layout_3d->get_track(**i).get_path().set_mask(0);
+       new_tracks.clear();
+
        render();
 
        window.swap_buffers();
@@ -249,7 +372,9 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t)
        key = Input::key_from_sys(key);
        mod = Input::mod_from_sys(mod);
 
-       if(key==Msp::Input::KEY_N)
+       if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
+               extend_track();
+       else if(key==Msp::Input::KEY_N)
                new_track();
        else if(key==Msp::Input::KEY_G)
        {
@@ -272,13 +397,7 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t)
        else if(key==Msp::Input::KEY_PLUS)
                selection.select_more();
        else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
-       {
-               const set<Track *> &tracks = layout->get_tracks();
-               float len = 0;
-               for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-                       len += (*i)->get_type().get_total_length();
-               IO::print("Total length: %.1fm\n", len);
-       }
+               selection.select_blocks();
        else if(key==Msp::Input::KEY_L)
                selection.select_linked();
        else if(key==Msp::Input::KEY_M)
@@ -301,16 +420,7 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t)
                        selection.clear();
        }
        else if(key==Msp::Input::KEY_X)
-       {
-               set<Track *> tracks = selection.get_tracks();
-               selection.clear();
-               for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               {
-                       overlay->clear(layout_3d->get_track(**i));
-                       layout->remove_track(**i);
-                       delete *i;
-               }
-       }
+               erase_tracks();
        else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
        {
                const set<Track *> &tracks = selection.get_tracks();
@@ -327,17 +437,24 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t)
                }
        }
        else if(key==Msp::Input::KEY_F)
-               manipulator.flatten();
+               flatten_tracks();
        else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
                manipulator.even_slope(true);
        else if(key==Msp::Input::KEY_E)
                manipulator.even_slope();
-       else if(key==Msp::Input::KEY_T)
-               set_turnout_id();
-       else if(key==Msp::Input::KEY_S)
-               set_sensor_id();
        else if(key==Msp::Input::KEY_A)
-               add_selection_to_route();
+       {
+               if(cur_route)
+                       add_selection_to_route();
+               else if(cur_zone)
+                       add_selection_to_zone();
+       }
+       else if(key==Msp::Input::KEY_C)
+               connect_tracks();
+       else if(key==Msp::Input::KEY_V)
+               svg_export();
+       else if(key==Msp::Input::KEY_P)
+               track_properties();
 }
 
 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
@@ -345,7 +462,7 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
        y = window.get_height()-y-1;
        mod = Input::mod_from_sys(mod);
 
-       Point ground = map_pointer_coords(x, y);
+       Point ground = map_pointer_to_ground(x, y);
 
        if(mode==CATALOGUE)
        {
@@ -354,9 +471,8 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
                        Track3D *ctrack = pick_track(x, y);
                        if(ctrack)
                        {
-                               Track *track = ctrack->get_track().copy();
+                               Track *track = new Track(*layout, ctrack->get_track().get_type());
                                track->set_position(ground);
-                               layout->add_track(*track);
 
                                selection.clear();
                                selection.add_track(track);
@@ -380,8 +496,6 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
                        }
                }
        }
-       else if(mode==MANIPULATE)
-               manipulator.button_press(x, y, ground.x, ground.y, btn);
        else if(mode==MEASURE)
                measure.button_press(x, y, ground.x, ground.y, btn);
 }
@@ -390,10 +504,9 @@ void Designer::pointer_motion(int x, int y)
 {
        y = window.get_height()-y-1;
 
-       if(!root->get_child_at(x, y))
+       if(!root.get_child_at(x, y))
        {
-               Point ground = map_pointer_coords(x, y);
-               manipulator.pointer_motion(x, y, ground.x, ground.y);
+               Point ground = map_pointer_to_ground(x, y);
                measure.pointer_motion(x, y, ground.x, ground.y);
        }
 }
@@ -415,9 +528,7 @@ void Designer::apply_camera()
 
 void Designer::render()
 {
-       GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
-       GL::enable(GL::DEPTH_TEST);
-       GL::Texture::unbind();
+       GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
        if(mode==CATALOGUE)
        {
@@ -427,30 +538,12 @@ void Designer::render()
        else
        {
                pipeline->render_all();
-               layout_3d->get_endpoint_scene().render();
-               GL::enable(GL_CULL_FACE);
-               GL::disable(GL::DEPTH_TEST);
-               overlay->render(0);
-               GL::enable(GL::DEPTH_TEST);
-               /*if(cur_route)
                {
-                       glColor4f(0.5, 0.8, 1.0, 1.0);
-                       const set<const Track *> &rtracks = cur_route->get_tracks();
-                       const map<unsigned, int> &turnouts = cur_route->get_turnouts();
-                       for(set<const Track *>::const_iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
-                       {
-                               unsigned path = 0;
-                               if(unsigned tid=(*i)->get_turnout_id())
-                               {
-                                       map<unsigned, int>::const_iterator j = turnouts.find(tid);
-                                       if(j!=turnouts.end())
-                                               path = j->second;
-                               }
-                               layout_3d->get_track(**i).render_path(path);
-                       }
-               }*/
+                       GL::Bind bind_blend(GL::Blend::alpha());
+                       overlay->render(0);
+               }
 
-               manipulator.render();
+               GL::Bind bind_depth(GL::DepthTest::lequal());
                if(mode==MEASURE)
                        measure.render();
        }
@@ -461,9 +554,23 @@ void Designer::render()
        GL::matrix_mode(GL::MODELVIEW);
        GL::load_identity();
 
-       GL::disable(GL::DEPTH_TEST);
+       GL::Bind bind_blend(GL::Blend::alpha());
+       root.render();
+       // XXX Should fix GLtk so these would not be needed
+       GL::Texture::unbind();
+       glColor3f(1.0, 1.0, 1.0);
+}
 
-       root->render();
+void Designer::track_added(Track &trk)
+{
+       new_tracks.push_back(&trk);
+}
+
+void Designer::track_removed(Track &trk)
+{
+       list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
+       if(i!=new_tracks.end())
+               new_tracks.erase(i);
 }
 
 Track3D *Designer::pick_track(int x, int y)
@@ -495,8 +602,25 @@ void Designer::update_track_icon(Track3D &track)
        }
        else if(unsigned tid = track.get_track().get_turnout_id())
        {
-               overlay->add_graphic(track, "turnout");
-               overlay->set_label(track, lexical_cast(tid));
+               if(tid<0x800)
+               {
+                       overlay->add_graphic(track, "turnout");
+                       overlay->set_label(track, lexical_cast(tid));
+               }
+       }
+}
+
+void Designer::selection_changed()
+{
+       const set<Track *> &tracks = selection.get_tracks();
+       if(tracks.empty())
+               lbl_status->set_text(string());
+       else
+       {
+               float len = 0;
+               for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+                       len += (*i)->get_type().get_total_length();
+               lbl_status->set_text(format("%.2fm of track selected\n", len));
        }
 }
 
@@ -507,8 +631,8 @@ void Designer::manipulation_status(const string &status)
 
 void Designer::manipulation_done(bool)
 {
-       lbl_status->set_text(string());
-       mode = SELECT;
+       mode = MANIPULATE_DONE;
+       selection_changed();
 }
 
 void Designer::measure_changed()
@@ -523,54 +647,38 @@ void Designer::measure_changed()
 
 void Designer::measure_done()
 {
-       lbl_status->set_text(string());
        mode = SELECT;
+       selection_changed();
 }
 
-void Designer::turnout_id_accept(const string &text)
+void Designer::arrange_toolbars()
 {
-       Track *track = selection.get_track();
-       unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
-       track->set_turnout_id(id);
-
-       update_track_icon(layout_3d->get_track(*track));
+       unsigned x = 0;
+       for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
+       {
+               const GLtk::Geometry &geom = (*i)->get_geometry();
+               (*i)->set_position(x, window.get_height()-geom.h);
+               x += geom.w;
+       }
 }
 
-void Designer::sensor_id_accept(const string &text)
+void Designer::track_properties_response(int)
 {
        const set<Track *> &tracks = selection.get_tracks();
-       unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
        for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               (*i)->set_sensor_id(id);
-
                update_track_icon(layout_3d->get_track(**i));
-       }
 }
 
-void Designer::view_all()
+void Designer::route_name_accept(const string &text)
 {
-       Point minp;
-       Point maxp;
-
-       const list<Track3D *> &tracks = layout_3d->get_tracks();
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-       {
-               Point tmin;
-               Point tmax;
-               (*i)->get_bounds(0, tmin, tmax);
-               minp.x = min(minp.x, tmin.x);
-               minp.y = min(minp.y, tmin.y);
-               maxp.x = max(maxp.x, tmax.x);
-               maxp.y = max(maxp.y, tmax.y);
-       }
+       if(cur_route)
+               cur_route->set_name(text);
+}
 
-       float t = tan(camera.get_field_of_view()/2)*2;
-       float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
-       float cam_dist = size/t+size*0.25;
-       Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
-       camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
-       camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
+void Designer::svg_export_accept(const string &text)
+{
+       SvgExporter svg_exp(*layout);
+       svg_exp.save(text);
 }
 
 string Designer::tooltip(int x, int y)
@@ -592,3 +700,45 @@ string Designer::tooltip(int x, int y)
 
        return string();
 }
+
+void Designer::clear_paths()
+{
+       const set<Track *> &ltracks = layout->get_tracks();
+       for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+       {
+               Track3D &t3d = layout_3d->get_track(**i);
+               t3d.get_path().set_mask(0);
+       }
+}
+
+void Designer::show_route(const Route &route)
+{
+       clear_paths();
+
+       const set<Track *> &rtracks = route.get_tracks();
+       for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
+       {
+               Track3D &t3d = layout_3d->get_track(**i);
+               t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
+               int path = -1;
+               if(unsigned tid = (*i)->get_turnout_id())
+                       path = route.get_turnout(tid);
+               if(path>=0)
+                       t3d.get_path().set_path(path);
+               else
+                       t3d.get_path().set_mask((*i)->get_type().get_paths());
+       }
+}
+
+void Designer::show_zone(const Zone &zone)
+{
+       clear_paths();
+
+       const Zone::TrackSet &ztracks = zone.get_tracks();
+       for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
+       {
+               Track3D &t3d = layout_3d->get_track(**i);
+               t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
+               t3d.get_path().set_mask((*i)->get_type().get_paths());
+       }
+}