float dt = (t-last_tick)/Msp::Time::sec;
last_tick = t;
- for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
- layout_3d->get_track(**i).get_path().set_mask(0);
- new_tracks.clear();
-
window.get_display().tick();
root->tick();
camera_ctl.tick(dt);
+ for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
+ layout_3d->get_track(**i).get_path().set_mask(0);
+ new_tracks.clear();
+
render();
window.swap_buffers();