-#ifndef CYLINDER_H_
-#define CYLINDER_H_
+#ifndef MSP_GL_CYLINDER_H_
+#define MSP_GL_CYLINDER_H_
#include "geometrybuilder.h"
public:
CylinderBuilder(float, float, unsigned = 16);
+ using GeometryBuilder::build;
virtual void build(PrimitiveBuilder &) const;
};