#ifndef MSP_GL_VERTEXARRAY_H_
#define MSP_GL_VERTEXARRAY_H_
-#include <climits>
#include <vector>
-#include <msp/core/refptr.h>
#include <msp/datafile/loader.h>
#include "bufferable.h"
-#include "datatype.h"
-#include "primitivetype.h"
#include "vertexarraybuilder.h"
#include "vertexformat.h"
namespace Msp {
namespace GL {
-class Buffer;
-
/**
Stores vertex data.
private:
VertexFormat format;
- std::vector<float> data;
- unsigned stride;
+ std::vector<char> data;
+ unsigned stride = 0;
VertexArray(const VertexArray &);
VertexArray &operator=(const VertexArray &);
public:
- VertexArray();
+ VertexArray() = default;
/// Construct a VertexArray and set its format.
VertexArray(const VertexFormat &);
- /// Deprecated. Use set_format.
- DEPRECATED void reset(const VertexFormat &f) { set_format(f); }
-
/// Sets the format of the VertexArray.
void set_format(const VertexFormat &);
void reserve(unsigned);
/// Append a new vertex at the end of the array and return its location.
- float *append();
+ char *append();
/// Returns the location of a vertex for modification.
- float *modify(unsigned);
+ char *modify(unsigned);
private:
virtual unsigned get_data_size() const;
virtual const void *get_data_pointer() const { return &data[0]; }
public:
unsigned size() const { return data.size()/stride; }
- const std::vector<float> &get_data() const { return data; }
- const float *operator[](unsigned i) const { return &data[0]+i*stride; }
+ const std::vector<char> &get_data() const { return data; }
+ const char *operator[](unsigned i) const { return &data[0]+i*stride; }
};
} // namespace GL