#ifndef MSP_CORE_THREAD_H_
#define MSP_CORE_THREAD_H_
+#include <string>
+#include "noncopyable.h"
+
namespace Msp {
/**
This is to allow initializing variables of the derived class before the thread
is started.
*/
-class Thread
+class Thread: private NonCopyable
{
private:
struct Private;
+ enum State
+ {
+ PENDING,
+ RUNNING,
+ FINISHED,
+ KILLED,
+ JOINED
+ };
+
Private *priv_;
- bool launched_;
+ std::string name_;
+ State state_;
protected:
- Thread();
-private:
- Thread(const Thread &);
- Thread &operator=(const Thread &);
+ Thread(const std::string & = std::string());
public:
virtual ~Thread();
+ const std::string &get_name() const { return name_; }
+
+ /** Indicates whether the thread has finished running. */
+ bool is_finished() { return state_>=FINISHED; }
+
+ /** Waits for the thread to exit. Calling this from the thread will cause a
+ deadlock. */
void join();
+
+ /** Violently terminates the thread. This should only be used as a last
+ resort, as the thread gets no chance to clean up. */
void kill();
+
protected:
+ /** Starts the thread. Can only be called once for each Thread instance. */
void launch();
+
+private:
+ void platform_join();
+ void platform_kill();
+ void platform_launch();
+ void platform_setname();
+
+protected:
virtual void main() = 0;
};