-/* $Id$
-
-This file is part of libmspcore
-Copyright © 2006 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_CORE_THREAD_H_
#define MSP_CORE_THREAD_H_
-#include "types.h"
+#include <string>
+#include "noncopyable.h"
namespace Msp {
This is to allow initializing variables of the derived class before the thread
is started.
*/
-class Thread
+class Thread: private NonCopyable
{
private:
- ThreadHandle thread_;
- bool launched_;
+ struct Private;
+
+ enum State
+ {
+ PENDING,
+ RUNNING,
+ FINISHED,
+ KILLED,
+ JOINED
+ };
+
+ Private *priv_;
+ std::string name_;
+ State state_;
protected:
- Thread(): launched_(false) { }
+ Thread(const std::string & = std::string());
public:
virtual ~Thread();
+ const std::string &get_name() const { return name_; }
+
+ /** Indicates whether the thread has finished running. */
+ bool is_finished() { return state_>=FINISHED; }
+
+ /** Waits for the thread to exit. Calling this from the thread will cause a
+ deadlock. */
void join();
- void cancel();
+
+ /** Violently terminates the thread. This should only be used as a last
+ resort, as the thread gets no chance to clean up. */
void kill();
+
protected:
+ /** Starts the thread. Can only be called once for each Thread instance. */
void launch();
- virtual void main()=0;
- void check_cancel();
private:
- static
-#ifdef WIN32
- DWORD WINAPI
-#else
- void *
-#endif
- main_(void *t) { (reinterpret_cast<Thread *>(t))->main(); return 0; }
+ void platform_join();
+ void platform_kill();
+ void platform_launch();
+ void platform_setname();
- Thread(const Thread &);
- Thread &operator=(const Thread &);
+protected:
+ virtual void main() = 0;
};
} // namespace Msp