};
private:
- unsigned size;
- unsigned levels;
+ unsigned size = 0;
+ unsigned levels = 0;
static const Vector3 directions[6];
static const unsigned orientations[12];
public:
- TextureCube();
-
/** Defines storage structure for the texture. If lv is zero, the number
of mipmap levels is automatically determined from storage dimensions.
void image(TextureCubeFace, const Graphics::Image &);
virtual void image(const Graphics::Image &, unsigned = 0);
- using Texture::image;
unsigned get_size() const { return size; }
private: