#include <msp/datafile/collection.h>
+#include <msp/gl/extensions/arb_seamless_cube_map.h>
#include <msp/gl/extensions/arb_texture_cube_map.h>
#include <msp/gl/extensions/arb_texture_storage.h>
#include <msp/io/memory.h>
allocated(0)
{
static Require _req(ARB_texture_cube_map);
+ if(ARB_seamless_cube_map)
+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)