unsigned width = 0;
unsigned height = 0;
unsigned depth = 0;
- unsigned levels = 0;
Texture3D(unsigned);
public:
unsigned get_height() const { return height; }
unsigned get_depth() const { return depth; }
protected:
- unsigned get_n_levels() const;
LinAl::Vector<unsigned, 3> get_level_size(unsigned) const;
};