};
protected:
- unsigned width;
- unsigned height;
- unsigned depth;
- unsigned levels;
+ unsigned width = 0;
+ unsigned height = 0;
+ unsigned depth = 0;
+ unsigned levels = 0;
Texture3D(unsigned);
public:
- Texture3D();
+ Texture3D() = default;
/** Defines storage structure for the texture. If lv is zero, the number
of mipmap levels is automatically determined from storage dimensions.