for the texture. */
void storage(PixelFormat, unsigned wd, unsigned ht, unsigned sm);
+ virtual void image(unsigned, const void *);
virtual void image(const Graphics::Image &, unsigned = 0);
unsigned get_width() const { return width; }
unsigned get_height() const { return height; }
unsigned get_samples() const { return samples; }
-
- virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
- virtual std::size_t get_data_size() const;
- virtual void unload() { }
};
} // namespace GL