void Texture2D::Loader::init()
{
- add("raw_data", &Loader::raw_data);
add("storage", &Loader::storage);
add("storage", &Loader::storage_levels);
}
-void Texture2D::Loader::raw_data(const string &data)
-{
- if(obj.manager)
- obj.set_manager(0);
- obj.image(0, data.data());
-}
-
void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
{
obj.storage(fmt, w, h);