void Texture1D::Loader::init()
{
- add("raw_data", &Loader::raw_data);
add("storage", &Loader::storage);
add("storage", &Loader::storage_levels);
}
-void Texture1D::Loader::raw_data(const string &data)
-{
- obj.image(0, data.data());
-}
-
void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
{
obj.storage(fmt, w);