than 1, filtering will consider more than than four samples when the texture
is drawn at an oblique angle. */
void set_max_anisotropy(float);
- float get_max_anisotropy() const { return max_anisotropy; }
- /** Sets the wrapping mode for all coordinates. */
- void set_wrap(TextureWrap);
+ float get_max_anisotropy() const { return max_anisotropy; }
void set_wrap_s(TextureWrap);
void set_wrap_t(TextureWrap);
void set_wrap_r(TextureWrap);
+ /** Sets the wrapping mode for all coordinates. */
+ void set_wrap(TextureWrap);
+
/** Sets the border color for CLAMP_TO_BORDER wrap mode. */
void set_border_color(const Color &);