enum
{
DEFAULT_BLOCK = -1,
- PUSH_CONSTANT = -2
+ PUSH_CONSTANT = -2,
+ UNIFORM_BLOCK_BINDING = 0,
+ TEXTURE_BINDING = 0x1000000
};
typedef unsigned LayoutHash;
unsigned matrix_stride = 0;
DataType type = VOID;
Tag tag;
- int descriptor_set = 0;
int binding = -1;
};
{
std::string name;
unsigned data_size = 0;
- int descriptor_set = 0;
int bind_point = DEFAULT_BLOCK;
std::vector<const UniformInfo *> uniforms;
LayoutHash layout_hash = 0;
LayoutHash layout_hash = 0;
std::vector<AttributeInfo> attributes;
unsigned n_clip_distances = 0;
+ unsigned n_descriptor_sets = 0;
+ std::vector<int> used_bindings;
void update_layout_hash();
+ void update_used_bindings();
};
} // namespace GL