*/
struct ReflectData
{
+ enum
+ {
+ DEFAULT_BLOCK = -1,
+ PUSH_CONSTANT = -2,
+ UNIFORM_BLOCK_BINDING = 0,
+ TEXTURE_BINDING = 0x1000000
+ };
+
typedef unsigned LayoutHash;
struct UniformBlockInfo;
{
std::string name;
unsigned data_size = 0;
- int bind_point = -1;
+ int bind_point = DEFAULT_BLOCK;
std::vector<const UniformInfo *> uniforms;
LayoutHash layout_hash = 0;
struct AttributeInfo
{
std::string name;
- unsigned location = -1;
+ int location = -1;
unsigned array_size = 0;
DataType type = VOID;
};
std::vector<UniformBlockInfo> uniform_blocks;
std::vector<UniformInfo> uniforms;
- LayoutHash layout_hash;
+ LayoutHash layout_hash = 0;
std::vector<AttributeInfo> attributes;
unsigned n_clip_distances = 0;
+ unsigned n_descriptor_sets = 0;
+ unsigned push_constants_size = 0;
+ std::vector<int> used_bindings;
void update_layout_hash();
+ void update_used_bindings();
};
} // namespace GL