public:
ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; }
unsigned get_n_descriptor_sets() const { return reflect_data.n_descriptor_sets; }
+ unsigned get_push_constants_size() const { return reflect_data.push_constants_size; }
const std::vector<ReflectData::UniformBlockInfo> &get_uniform_blocks() const { return reflect_data.uniform_blocks; }
const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const;
const std::vector<ReflectData::UniformInfo> &get_uniforms() const { return reflect_data.uniforms; }
int get_uniform_location(const std::string &) const;
int get_uniform_location(Tag) const;
int get_uniform_binding(Tag) const;
+ bool uses_uniform_block_binding(int b) const { return uses_binding(b|ReflectData::UNIFORM_BLOCK_BINDING); }
+ bool uses_texture_binding(unsigned b) const { return uses_binding(b|ReflectData::TEXTURE_BINDING); }
+private:
bool uses_binding(int) const;
+public:
const std::vector<ReflectData::AttributeInfo> &get_attributes() const { return reflect_data.attributes; }
const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const;
int get_attribute_location(const std::string &) const;