};
ReflectData reflect_data;
+ SpirVModule *specialized_spirv = 0;
public:
/// Constructs an empty Program with no shader stages attached.
/// Constructs a Program from a Module, with specialization constants.
Program(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
+ Program(Program &&);
+ ~Program();
+
void add_stages(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
private:
- static std::vector<std::uint8_t> collect_used_variables(const SpirVModule &, const std::map<std::string, int> &);
- static void collect_visited_blocks(const std::vector<SpirVModule::InstructionBlock> &, unsigned, std::vector<std::uint8_t> &);
- void collect_uniforms(const SpirVModule &, const std::vector<std::uint8_t> &);
+ void collect_uniforms(const SpirVModule &);
void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector<std::string> &);
- void collect_attributes(const SpirVModule &, const std::vector<std::uint8_t> &);
+ void collect_attributes(const SpirVModule &);
void collect_builtins(const SpirVModule &);
void collect_builtins(const SpirVModule::Structure &);
int get_uniform_location(const std::string &) const;
int get_uniform_location(Tag) const;
int get_uniform_binding(Tag) const;
+ bool uses_binding(int) const;
const std::vector<ReflectData::AttributeInfo> &get_attributes() const { return reflect_data.attributes; }
const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const;
int get_attribute_location(const std::string &) const;