public:
/// Constructs an empty Program with no shader stages attached.
- Program() { }
+ Program() = default;
/// Constructs a Program from a Module, with specialization constants.
Program(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
void collect_uniforms(const SpirVModule &, const std::map<unsigned, int> &);
void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map<unsigned, int> &, std::vector<std::string> &);
void collect_attributes(const SpirVModule &);
+ void collect_builtins(const SpirVModule &);
+ void collect_builtins(const SpirVModule::Structure &);
public:
ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; }
const std::vector<ReflectData::AttributeInfo> &get_attributes() const { return reflect_data.attributes; }
const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const;
int get_attribute_location(const std::string &) const;
+ unsigned get_n_clip_distances() const { return reflect_data.n_clip_distances; }
using ProgramBackend::set_debug_name;
};