void vertex_shader(const std::string &);
};
+private:
+ class SpecializationLoader: public DataFile::Loader
+ {
+ private:
+ std::map<std::string, int> &spec_values;
+
+ static ActionMap shared_actions;
+
+ public:
+ SpecializationLoader(std::map<std::string, int> &);
+
+ private:
+ virtual void init_actions();
+
+ void specialize_bool(const std::string &, bool);
+ void specialize_int(const std::string &, int);
+ };
+
+public:
typedef unsigned LayoutHash;
struct UniformBlockInfo;
AttributeMap attributes;
public:
- /// Constructs an empty Program with no Shaders attached.
+ /// Constructs an empty Program with no shader stages attached.
Program();
/// Constructs a Program from unified source code using ProgramCompiler.
- Program(const std::string &);
+ DEPRECATED Program(const std::string &);
/// Constructs a Program from vertex and fragment shader source code.
DEPRECATED Program(const std::string &, const std::string &);
+ /// Constructs a Program from a Module, with specialization constants.
+ Program(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
+
private:
void init();
public:
virtual ~Program();
- void add_stages(const Module &);
+ void add_stages(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
DEPRECATED void attach_shader(Shader &shader);
DEPRECATED void attach_shader_owned(Shader *shader);