-#include <algorithm>
-#include <cstring>
-#include <set>
-#include <msp/core/hash.h>
-#include <msp/core/maputils.h>
-#include <msp/gl/extensions/arb_es2_compatibility.h>
-#include <msp/gl/extensions/arb_fragment_shader.h>
-#include <msp/gl/extensions/arb_gl_spirv.h>
-#include <msp/gl/extensions/arb_geometry_shader4.h>
-#include <msp/gl/extensions/arb_shader_objects.h>
-#include <msp/gl/extensions/arb_uniform_buffer_object.h>
-#include <msp/gl/extensions/arb_vertex_shader.h>
-#include <msp/gl/extensions/ext_gpu_shader4.h>
-#include <msp/gl/extensions/nv_non_square_matrices.h>
-#include <msp/io/print.h>
-#include <msp/strings/format.h>
-#include "buffer.h"
+#include <msp/core/algorithm.h>
#include "error.h"
-#include "misc.h"
#include "program.h"
-#include "resources.h"
-#include "shader.h"
-#include "glsl/compiler.h"
using namespace std;
namespace Msp {
namespace GL {
-Program::Program()
-{
- init();
-}
-
-Program::Program(const std::string &source)
-{
- init();
-
- GlslModule mod;
- mod.set_source(source);
- add_stages(mod);
-
- link();
- module = 0;
-}
-
-Program::Program(const string &vert, const string &frag)
-{
- init();
-
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
- attach_shader_owned(new VertexShader(vert));
- attach_shader_owned(new FragmentShader(frag));
-#pragma GCC diagnostic pop
- link();
-}
-
Program::Program(const Module &mod, const map<string, int> &spec_values)
{
- init();
add_stages(mod, spec_values);
- link();
-}
-
-void Program::init()
-{
- static Require _req(ARB_shader_objects);
-
- id = glCreateProgram();
- module = 0;
- linked = false;
-}
-
-Program::~Program()
-{
- for(vector<unsigned>::iterator i=stage_ids.begin(); i!=stage_ids.end(); ++i)
- glDeleteShader(*i);
- glDeleteProgram(id);
}
void Program::add_stages(const Module &mod, const map<string, int> &spec_values)
{
- if(!stage_ids.empty())
+ if(has_stages())
throw invalid_operation("Program::add_stages");
- switch(mod.get_format())
- {
- case Module::GLSL: return add_glsl_stages(static_cast<const GlslModule &>(mod), spec_values);
- case Module::SPIR_V: return add_spirv_stages(static_cast<const SpirVModule &>(mod), spec_values);
- default: throw invalid_argument("Program::add_stages");
- }
-}
-
-unsigned Program::add_stage(GLenum type)
-{
- switch(type)
- {
- case GL_VERTEX_SHADER: { static Require _req(ARB_vertex_shader); } break;
- case GL_GEOMETRY_SHADER: { static Require _req(ARB_geometry_shader4); } break;
- case GL_FRAGMENT_SHADER: { static Require _req(ARB_fragment_shader); } break;
- default: throw invalid_argument("Program::add_stage");
- }
-
- unsigned stage_id = glCreateShader(type);
- stage_ids.push_back(stage_id);
- glAttachShader(id, stage_id);
-
- return stage_id;
-}
-
-void Program::add_glsl_stages(const GlslModule &mod, const map<string, int> &spec_values)
-{
- module = &mod;
-
- SL::Compiler compiler;
- compiler.set_source(mod.get_prepared_source(), "<module>");
- compiler.specialize(spec_values);
- compiler.compile(SL::Compiler::PROGRAM);
-#ifdef DEBUG
- string diagnostics = compiler.get_diagnostics();
- if(!diagnostics.empty())
- IO::print("Program diagnostics:\n%s\n", diagnostics);
-#endif
-
- vector<SL::Stage::Type> stages = compiler.get_stages();
- for(vector<SL::Stage::Type>::const_iterator i=stages.begin(); i!=stages.end(); ++i)
- {
- unsigned stage_id = 0;
- switch(*i)
- {
- case SL::Stage::VERTEX: stage_id = add_stage(GL_VERTEX_SHADER); break;
- case SL::Stage::GEOMETRY: stage_id = add_stage(GL_GEOMETRY_SHADER); break;
- case SL::Stage::FRAGMENT: stage_id = add_stage(GL_FRAGMENT_SHADER); break;
- default: throw invalid_operation("Program::add_glsl_stages");
- }
-
- string stage_src = compiler.get_stage_glsl(*i);
- const char *src_ptr = stage_src.data();
- int src_len = stage_src.size();
- glShaderSource(stage_id, 1, &src_ptr, &src_len);
-
- if(*i==SL::Stage::VERTEX)
- {
- const map<string, unsigned> &attribs = compiler.get_vertex_attributes();
- for(map<string, unsigned>::const_iterator j=attribs.begin(); j!=attribs.end(); ++j)
- glBindAttribLocation(id, j->second, j->first.c_str());
- }
-
- if(*i==SL::Stage::FRAGMENT && EXT_gpu_shader4)
- {
- const map<string, unsigned> &frag_outs = compiler.get_fragment_outputs();
- for(map<string, unsigned>::const_iterator j=frag_outs.begin(); j!=frag_outs.end(); ++j)
- glBindFragDataLocation(id, j->second, j->first.c_str());
- }
+ reflect_data = ReflectData();
- compile_glsl_stage(stage_id);
- }
-}
-
-void Program::compile_glsl_stage(unsigned stage_id)
-{
- glCompileShader(stage_id);
- bool compiled = get_shader_i(stage_id, GL_COMPILE_STATUS);
-
- GLsizei info_log_len = get_shader_i(stage_id, GL_INFO_LOG_LENGTH);
- string info_log(info_log_len+1, 0);
- glGetShaderInfoLog(stage_id, info_log_len+1, &info_log_len, &info_log[0]);
- info_log.erase(info_log_len);
- if(module && module->get_format()==Module::GLSL)
- info_log = static_cast<const GlslModule *>(module)->get_source_map().translate_errors(info_log);
-
- if(!compiled)
- throw compile_error(info_log);
-#ifdef DEBUG
- if(!info_log.empty())
- IO::print("Shader compile info log:\n%s", info_log);
-#endif
-}
-
-void Program::add_spirv_stages(const SpirVModule &mod, const map<string, int> &spec_values)
-{
- static Require _req(ARB_gl_spirv);
- static Require _req2(ARB_ES2_compatibility);
-
- module = &mod;
-
- const vector<SpirVModule::EntryPoint> &entry_points = mod.get_entry_points();
- std::set<SpirVModule::Stage> stages;
- for(vector<SpirVModule::EntryPoint>::const_iterator i=entry_points.begin(); i!=entry_points.end(); ++i)
- {
- if(stages.count(i->stage))
- throw invalid_argument("Program::add_spirv_stages");
-
- switch(i->stage)
- {
- case SpirVModule::VERTEX: add_stage(GL_VERTEX_SHADER); break;
- case SpirVModule::GEOMETRY: add_stage(GL_GEOMETRY_SHADER); break;
- case SpirVModule::FRAGMENT: add_stage(GL_FRAGMENT_SHADER); break;
- default: throw invalid_operation("Program::add_spirv_stages");
- }
-
- stages.insert(i->stage);
- }
-
- const vector<UInt32> &code = mod.get_code();
- glShaderBinary(stage_ids.size(), &stage_ids[0], GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4);
-
- const vector<SpirVModule::SpecConstant> &spec_consts = mod.get_spec_constants();
- vector<unsigned> spec_id_array;
- vector<unsigned> spec_value_array;
- spec_id_array.reserve(spec_consts.size());
- spec_value_array.reserve(spec_consts.size());
- for(vector<SpirVModule::SpecConstant>::const_iterator i=spec_consts.begin(); i!=spec_consts.end(); ++i)
+ TransientData transient;
+ switch(mod.get_format())
{
- map<string, int>::const_iterator j = spec_values.find(i->name);
- if(j!=spec_values.end())
- {
- spec_id_array.push_back(i->constant_id);
- spec_value_array.push_back(j->second);
- }
+ case Module::GLSL:
+ add_glsl_stages(static_cast<const GlslModule &>(mod), spec_values, transient);
+ break;
+ case Module::SPIR_V:
+ add_spirv_stages(static_cast<const SpirVModule &>(mod), spec_values, transient);
+ break;
+ default:
+ throw invalid_argument("Program::add_stages");
}
- vector<SpirVModule::EntryPoint>::const_iterator j=entry_points.begin();
- for(vector<unsigned>::const_iterator i=stage_ids.begin(); i!=stage_ids.end(); ++i, ++j)
- glSpecializeShader(*i, j->name.c_str(), spec_id_array.size(), &spec_id_array[0], &spec_value_array[0]);
-}
-
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
-void Program::attach_shader(Shader &shader)
-{
- unsigned shader_id = shader.steal_id();
- if(!shader_id)
- throw invalid_argument("Program::attach_shader");
- stage_ids.push_back(shader_id);
- compile_glsl_stage(shader_id);
-}
-
-void Program::attach_shader_owned(Shader *shader)
-{
- attach_shader(*shader);
- delete shader;
-}
-
-void Program::detach_shader(Shader &)
-{
-}
-
-const vector<Shader *> &Program::get_attached_shaders() const
-{
- static vector<Shader *> dummy;
- return dummy;
-}
-
-void Program::bind_attribute(unsigned index, const string &name)
-{
- static Require _req(ARB_vertex_shader);
- glBindAttribLocation(id, index, name.c_str());
-}
-
-void Program::bind_attribute(VertexAttribute attr, const string &name)
-{
- bind_attribute(get_attribute_semantic(attr), name);
-}
-
-void Program::bind_fragment_data(unsigned index, const string &name)
-{
- static Require _req(EXT_gpu_shader4);
- glBindFragDataLocation(id, index, name.c_str());
-}
-#pragma GCC diagnostic pop
-
-void Program::link()
-{
- if(stage_ids.empty())
- throw invalid_operation("Program::link");
-
- uniforms.clear();
-
- glLinkProgram(id);
- linked = get_program_i(id, GL_LINK_STATUS);
+ finalize(mod);
- GLsizei info_log_len = get_program_i(id, GL_INFO_LOG_LENGTH);
- string info_log(info_log_len+1, 0);
- glGetProgramInfoLog(id, info_log_len+1, &info_log_len, &info_log[0]);
- info_log.erase(info_log_len);
- if(module && module->get_format()==Module::GLSL)
- info_log = static_cast<const GlslModule *>(module)->get_source_map().translate_errors(info_log);
-
- if(!linked)
- throw compile_error(info_log);
-#ifdef DEBUG
- if(!info_log.empty())
- IO::print("Program link info log:\n%s", info_log);
-#endif
-
- if(module->get_format()==Module::GLSL)
+ if(mod.get_format()==Module::GLSL)
{
query_uniforms();
query_attributes();
+ apply_bindings(transient);
}
- else if(module->get_format()==Module::SPIR_V)
+ else if(mod.get_format()==Module::SPIR_V)
{
- collect_uniforms();
- collect_attributes();
+ collect_uniforms(static_cast<const SpirVModule &>(mod), transient.spec_values);
+ collect_attributes(static_cast<const SpirVModule &>(mod));
}
- for(UniformMap::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
- require_type(i->second.type);
- for(AttributeMap::const_iterator i=attributes.begin(); i!=attributes.end(); ++i)
- require_type(i->second.type);
-}
-
-void Program::query_uniforms()
-{
- unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS);
- vector<UniformInfo *> uniforms_by_index(count);
- for(unsigned i=0; i<count; ++i)
- {
- char name[128];
- int len = 0;
- int size;
- GLenum type;
- glGetActiveUniform(id, i, sizeof(name), &len, &size, &type, name);
- if(len && strncmp(name, "gl_", 3))
- {
- /* Some implementations report the first element of a uniform array,
- others report just the name of the array itself. */
- if(len>3 && !strcmp(name+len-3, "[0]"))
- name[len-3] = 0;
-
- UniformInfo &info = uniforms[name];
- info.name = name;
- info.array_size = size;
- info.type = from_gl_type(type);
- uniforms_by_index[i] = &info;
- }
- }
-
- if(ARB_uniform_buffer_object)
- query_uniform_blocks(uniforms_by_index);
-
- UniformBlockInfo &default_block = uniform_blocks[string()];
-
- for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
- if(!i->second.block)
+ for(ReflectData::UniformBlockInfo &b: reflect_data.uniform_blocks)
+ if(!b.data_size && !b.uniforms.empty())
{
- i->second.location = glGetUniformLocation(id, i->second.name.c_str());
- i->second.block = &default_block;
- default_block.uniforms.push_back(&i->second);
+ const ReflectData::UniformInfo &uni = *b.uniforms.back();
+ b.data_size = uni.location*16+uni.array_size*get_type_size(uni.type);
}
- default_block.layout_hash = compute_layout_hash(default_block.uniforms);
-
- update_layout_hash();
+ for(const ReflectData::UniformInfo &u: reflect_data.uniforms)
+ require_type(u.type);
+ for(const ReflectData::AttributeInfo &a: reflect_data.attributes)
+ require_type(a.type);
}
-void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_index)
+void Program::collect_uniforms(const SpirVModule &mod, const map<unsigned, int> &spec_values)
{
- uniform_blocks.clear();
+ // Prepare the default block
+ reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo());
+ vector<vector<string> > block_uniform_names(1);
- std::set<unsigned> used_bind_points;
- unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS);
- for(unsigned i=0; i<count; ++i)
+ for(const SpirVModule::Variable &v: mod.get_variables())
{
- char name[128];
- int len;
- glGetActiveUniformBlockName(id, i, sizeof(name), &len, name);
- UniformBlockInfo &info = uniform_blocks[name];
- info.name = name;
-
- int value;
- glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_DATA_SIZE, &value);
- info.data_size = value;
-
- glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &value);
- vector<int> indices(value);
- glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]);
- for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
+ if(v.storage==SpirVModule::UNIFORM && v.struct_type)
{
- if(!uniforms_by_index[*j])
- throw logic_error("Program::link");
- info.uniforms.push_back(uniforms_by_index[*j]);
- uniforms_by_index[*j]->block = &info;
- }
+ reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo());
+ ReflectData::UniformBlockInfo &info = reflect_data.uniform_blocks.back();
+ info.name = v.struct_type->name;
+ info.bind_point = v.binding;
+ info.data_size = v.struct_type->size;
- vector<unsigned> indices2(indices.begin(), indices.end());
- vector<int> values(indices.size());
- glGetActiveUniformsiv(id, indices.size(), &indices2[0], GL_UNIFORM_OFFSET, &values[0]);
- for(unsigned j=0; j<indices.size(); ++j)
- uniforms_by_index[indices[j]]->location = values[j];
-
- indices2.clear();
- for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
- if(uniforms_by_index[*j]->array_size>1)
- indices2.push_back(*j);
- if(!indices2.empty())
- {
- glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]);
- for(unsigned j=0; j<indices2.size(); ++j)
- uniforms_by_index[indices2[j]]->array_stride = values[j];
- }
-
- indices2.clear();
- for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
- {
- DataType t = uniforms_by_index[*j]->type;
- if(is_matrix(t))
- indices2.push_back(*j);
- }
- if(!indices2.empty())
- {
- glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]);
- for(unsigned j=0; j<indices2.size(); ++j)
- uniforms_by_index[indices2[j]]->matrix_stride = values[j];
+ string prefix;
+ if(!v.name.empty())
+ prefix = v.struct_type->name+".";
+ block_uniform_names.push_back(vector<string>());
+ collect_block_uniforms(*v.struct_type, prefix, 0, spec_values, block_uniform_names.back());
}
-
- sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare);
- info.layout_hash = compute_layout_hash(info.uniforms);
- unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings();
- info.bind_point = info.layout_hash%n_bindings;
- while(used_bind_points.count(info.bind_point))
- info.bind_point = (info.bind_point+1)%n_bindings;
- glUniformBlockBinding(id, i, info.bind_point);
- used_bind_points.insert(info.bind_point);
- }
-}
-
-void Program::query_attributes()
-{
- unsigned count = get_program_i(id, GL_ACTIVE_ATTRIBUTES);
- for(unsigned i=0; i<count; ++i)
- {
- char name[128];
- int len = 0;
- int size;
- GLenum type;
- glGetActiveAttrib(id, i, sizeof(name), &len, &size, &type, name);
- if(len && strncmp(name, "gl_", 3))
+ else if(v.storage==SpirVModule::UNIFORM_CONSTANT && v.location>=0)
{
- if(len>3 && !strcmp(name+len-3, "[0]"))
- name[len-3] = 0;
-
- AttributeInfo &info = attributes[name];
- info.name = name;
- info.location = glGetAttribLocation(id, name);
- info.array_size = size;
- info.type = from_gl_type(type);
+ block_uniform_names[0].push_back(v.name);
+ reflect_data.uniforms.push_back(ReflectData::UniformInfo());
+ ReflectData::UniformInfo &info = reflect_data.uniforms.back();
+ info.name = v.name;
+ info.tag = v.name;
+ info.location = v.location;
+ info.binding = v.binding;
+ info.array_size = v.array_size;
+ info.type = v.type;
}
}
-}
-void Program::collect_uniforms()
-{
- const SpirVModule &mod = static_cast<const SpirVModule &>(*module);
+ sort_member(reflect_data.uniforms, &ReflectData::UniformInfo::tag);
- UniformBlockInfo &default_block = uniform_blocks[string()];
-
- const vector<SpirVModule::Variable> &variables = mod.get_variables();
- for(vector<SpirVModule::Variable>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
+ for(unsigned i=0; i<reflect_data.uniform_blocks.size(); ++i)
{
- if(i->storage==SpirVModule::UNIFORM && i->struct_type)
+ ReflectData::UniformBlockInfo &block = reflect_data.uniform_blocks[i];
+ for(const string &n: block_uniform_names[i])
{
- UniformBlockInfo &info = uniform_blocks[i->struct_type->name];
- info.name = i->struct_type->name;
- info.bind_point = i->binding;
- info.data_size = i->struct_type->size;
-
- string prefix;
- if(!i->name.empty())
- prefix = i->struct_type->name+".";
- collect_block_uniforms(info, *i->struct_type, prefix, 0);
-
- info.layout_hash = compute_layout_hash(info.uniforms);
- }
- else if(i->storage==SpirVModule::UNIFORM_CONSTANT && i->location>=0)
- {
- UniformInfo &info = uniforms[i->name];
- info.name = i->name;
- info.block = &default_block;
- info.location = i->location;
- info.array_size = i->array_size;
- info.type = i->type;
- default_block.uniforms.push_back(&info);
+ // The element is already known to be present
+ ReflectData::UniformInfo &uni = *lower_bound_member(reflect_data.uniforms, Tag(n), &ReflectData::UniformInfo::tag);
+ block.uniforms.push_back(&uni);
+ uni.block = █
}
+ block.sort_uniforms();
+ block.update_layout_hash();
}
- default_block.layout_hash = compute_layout_hash(default_block.uniforms);
-
- update_layout_hash();
+ reflect_data.update_layout_hash();
}
-void Program::collect_block_uniforms(UniformBlockInfo &block, const SpirVModule::Structure &strct, const string &prefix, unsigned base_offset)
+void Program::collect_block_uniforms(const SpirVModule::Structure &strct, const string &prefix, unsigned base_offset, const map<unsigned, int> &spec_values, vector<string> &uniform_names)
{
- for(vector<SpirVModule::StructMember>::const_iterator i=strct.members.begin(); i!=strct.members.end(); ++i)
+ for(const SpirVModule::StructMember &m: strct.members)
{
- if(i->struct_type)
+ unsigned offset = base_offset+m.offset;
+ if(m.struct_type)
{
- if(i->array_size)
+ unsigned array_size = m.array_size;
+ if(m.array_size_spec)
{
- for(unsigned j=0; j<i->array_size; ++j)
- collect_block_uniforms(block, *i->struct_type, format("%s%s[%d].", prefix, i->name, j), base_offset+i->offset+i->array_stride*j);
+ array_size = m.array_size_spec->i_value;
+ auto j = spec_values.find(m.array_size_spec->constant_id);
+ if(j!=spec_values.end())
+ array_size = j->second;
+ }
+
+ if(array_size)
+ {
+ for(unsigned j=0; j<array_size; ++j, offset+=m.array_stride)
+ collect_block_uniforms(*m.struct_type, format("%s%s[%d].", prefix, m.name, j), offset, spec_values, uniform_names);
}
else
- collect_block_uniforms(block, *i->struct_type, prefix+i->name+".", base_offset+i->offset);
+ collect_block_uniforms(*m.struct_type, prefix+m.name+".", offset, spec_values, uniform_names);
}
else
{
- string name = prefix+i->name;
- UniformInfo &info = uniforms[name];
+ string name = prefix+m.name;
+ uniform_names.push_back(name);
+ reflect_data.uniforms.push_back(ReflectData::UniformInfo());
+ ReflectData::UniformInfo &info = reflect_data.uniforms.back();
info.name = name;
- info.block = █
- info.location = i->offset;
- info.array_size = i->array_size;
- info.array_stride = i->array_stride;
- info.matrix_stride = i->matrix_stride;
- info.type = i->type;
- block.uniforms.push_back(&info);
+ info.tag = name;
+ info.offset = offset;
+ info.array_size = m.array_size;
+ info.array_stride = m.array_stride;
+ info.matrix_stride = m.matrix_stride;
+ info.type = m.type;
}
}
}
-void Program::collect_attributes()
+void Program::collect_attributes(const SpirVModule &mod)
{
- const SpirVModule &mod = static_cast<const SpirVModule &>(*module);
-
- const vector<SpirVModule::EntryPoint> &entry_points = mod.get_entry_points();
- for(vector<SpirVModule::EntryPoint>::const_iterator i=entry_points.begin(); i!=entry_points.end(); ++i)
- if(i->stage==SpirVModule::VERTEX && i->name=="main")
+ for(const SpirVModule::EntryPoint &e: mod.get_entry_points())
+ if(e.stage==SpirVModule::VERTEX && e.name=="main")
{
- for(vector<const SpirVModule::Variable *>::const_iterator j=i->globals.begin(); j!=i->globals.end(); ++j)
- if((*j)->storage==SpirVModule::INPUT)
+ for(const SpirVModule::Variable *v: e.globals)
+ if(v->storage==SpirVModule::INPUT)
{
- AttributeInfo &info = attributes[(*j)->name];
- info.location = (*j)->location;
- info.array_size = (*j)->array_size;
- info.type = (*j)->type;
+ reflect_data.attributes.push_back(ReflectData::AttributeInfo());
+ ReflectData::AttributeInfo &info = reflect_data.attributes.back();
+ info.name = v->name;
+ info.location = v->location;
+ info.array_size = v->array_size;
+ info.type = v->type;
}
}
}
-void Program::update_layout_hash()
-{
- string layout_descriptor;
- for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
- layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash);
- uniform_layout_hash = hash32(layout_descriptor);
-}
-
-Program::LayoutHash Program::compute_layout_hash(const vector<const UniformInfo *> &uniforms)
+void Program::collect_builtins(const SpirVModule &mod)
{
- string layout_descriptor;
- for(vector<const UniformInfo *>::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i)
- layout_descriptor += format("%d:%s:%x:%d\n", (*i)->location, (*i)->name, (*i)->type, (*i)->array_size);
- return hash32(layout_descriptor);
+ for(const SpirVModule::Variable &v: mod.get_variables())
+ if(v.storage==SpirVModule::OUTPUT && v.struct_type)
+ collect_builtins(*v.struct_type);
}
-bool Program::uniform_location_compare(const UniformInfo *uni1, const UniformInfo *uni2)
+void Program::collect_builtins(const SpirVModule::Structure &strct)
{
- return uni1->location<uni2->location;
+ for(const SpirVModule::StructMember &m: strct.members)
+ if(m.builtin==SpirVModule::CLIP_DISTANCE)
+ reflect_data.n_clip_distances = m.array_size;
}
-string Program::get_info_log() const
+const ReflectData::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const
{
- GLsizei len = get_program_i(id, GL_INFO_LOG_LENGTH);
- string log(len+1, 0);
- glGetProgramInfoLog(id, len+1, &len, &log[0]);
- log.erase(len);
- return log;
+ auto i = find_member(reflect_data.uniform_blocks, name, &ReflectData::UniformBlockInfo::name);
+ if(i==reflect_data.uniform_blocks.end())
+ throw key_error(name);
+ return *i;
}
-const Program::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const
+const ReflectData::UniformInfo &Program::get_uniform_info(const string &name) const
{
- return get_item(uniform_blocks, name);
+ auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag);
+ if(i==reflect_data.uniforms.end() || i->name!=name)
+ throw key_error(name);
+ return *i;
}
-const Program::UniformInfo &Program::get_uniform_info(const string &name) const
+const ReflectData::UniformInfo &Program::get_uniform_info(Tag tag) const
{
- return get_item(uniforms, name);
+ auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag);
+ if(i==reflect_data.uniforms.end() || i->tag!=tag)
+ throw key_error(tag);
+ return *i;
}
-int Program::get_uniform_location(const string &n) const
+int Program::get_uniform_location(const string &name) const
{
- if(n[n.size()-1]==']')
+ if(name[name.size()-1]==']')
throw invalid_argument("Program::get_uniform_location");
- UniformMap::const_iterator i = uniforms.find(n);
- if(i==uniforms.end())
- return -1;
-
- return i->second.block->bind_point<0 ? i->second.location : -1;
+ auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag);
+ return i!=reflect_data.uniforms.end() && i->name==name && i->block->bind_point<0 ? i->location : -1;
}
-const Program::AttributeInfo &Program::get_attribute_info(const string &name) const
+int Program::get_uniform_location(Tag tag) const
{
- return get_item(attributes, name);
+ auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag);
+ return i!=reflect_data.uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1;
}
-int Program::get_attribute_location(const string &n) const
+int Program::get_uniform_binding(Tag tag) const
{
- if(n[n.size()-1]==']')
- throw invalid_argument("Program::get_attribute_location");
-
- AttributeMap::const_iterator i = attributes.find(n);
- return i!=attributes.end() ? i->second.location : -1;
+ auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag);
+ return i!=reflect_data.uniforms.end() && i->tag==tag ? i->binding : -1;
}
-void Program::bind() const
+const ReflectData::AttributeInfo &Program::get_attribute_info(const string &name) const
{
- if(!linked)
- throw invalid_operation("Program::bind");
-
- if(!set_current(this))
- return;
-
- glUseProgram(id);
+ auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name);
+ if(i==reflect_data.attributes.end() || i->name!=name)
+ throw key_error(name);
+ return *i;
}
-void Program::unbind()
+int Program::get_attribute_location(const string &name) const
{
- if(!set_current(0))
- return;
+ if(name[name.size()-1]==']')
+ throw invalid_argument("Program::get_attribute_location");
- glUseProgram(0);
+ auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name);
+ return i!=reflect_data.attributes.end() && i->name==name ? i->location : -1;
}
-Program::UniformInfo::UniformInfo():
- block(0),
- location(0),
- array_size(0),
- array_stride(0),
- matrix_stride(0),
- type(VOID)
-{ }
-
-
-Program::UniformBlockInfo::UniformBlockInfo():
- data_size(0),
- bind_point(-1),
- layout_hash(0)
-{ }
-
-
-Program::AttributeInfo::AttributeInfo():
- location(-1),
- array_size(0),
- type(VOID)
-{ }
-
-
Program::Loader::Loader(Program &p, Collection &c):
DataFile::CollectionObjectLoader<Program>(p, &c)
{
- add("module", &Loader::module);
-
- // Deprecated
- add("attribute", &Loader::attribute);
- add("fragment_shader", &Loader::fragment_shader);
- add("geometry_shader", &Loader::geometry_shader);
- add("vertex_shader", &Loader::vertex_shader);
-}
-
-void Program::Loader::finish()
-{
- obj.link();
+ add("module", &Loader::module);
}
void Program::Loader::module(const string &n)
obj.add_stages(get_collection().get<Module>(n), spec_values);
}
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
-void Program::Loader::attribute(unsigned i, const string &n)
-{
- obj.bind_attribute(i, n);
-}
-
-void Program::Loader::fragment_shader(const string &src)
-{
- obj.attach_shader_owned(new FragmentShader(src));
-}
-
-void Program::Loader::geometry_shader(const string &src)
-{
- obj.attach_shader_owned(new GeometryShader(src));
-}
-
-void Program::Loader::vertex_shader(const string &src)
-{
- obj.attach_shader_owned(new VertexShader(src));
-}
-#pragma GCC diagnostic pop
-
DataFile::Loader::ActionMap Program::SpecializationLoader::shared_actions;