#define MSP_GL_PRIMITIVETYPE_H_
#include <msp/strings/lexicalcast.h>
-#include "gl.h"
namespace Msp {
namespace GL {
POINTS,
LINES,
LINE_STRIP,
- LINE_LOOP,
TRIANGLES,
TRIANGLE_STRIP,
TRIANGLE_FAN
};
-GLenum get_gl_primitive_type(PrimitiveType);
-
void operator>>(const LexicalConverter &, PrimitiveType &);
} // namespace GL
} // namespace Msp
+#include "primitivetype_backend.h"
+
#endif