#define MSP_GL_PRIMITIVETYPE_H_
#include <msp/strings/lexicalcast.h>
-#include "gl.h"
namespace Msp {
namespace GL {
enum PrimitiveType
{
- POINTS = GL_POINTS,
- LINES = GL_LINES,
- LINE_STRIP = GL_LINE_STRIP,
- LINE_LOOP = GL_LINE_LOOP,
- TRIANGLES = GL_TRIANGLES,
- TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
- TRIANGLE_FAN = GL_TRIANGLE_FAN
+ POINTS,
+ LINES,
+ LINE_STRIP,
+ TRIANGLES,
+ TRIANGLE_STRIP,
+ TRIANGLE_FAN
};
void operator>>(const LexicalConverter &, PrimitiveType &);
} // namespace GL
} // namespace Msp
+#include "primitivetype_backend.h"
+
#endif