#include <msp/strings/format.h>
+#include "gl.h"
#include "primitivetype.h"
using namespace std;
namespace Msp {
namespace GL {
-GLenum get_gl_primitive_type(PrimitiveType pt)
-{
- switch(pt)
- {
- case POINTS: return GL_POINTS;
- case LINES: return GL_LINES;
- case LINE_STRIP: return GL_LINE_STRIP;
- case LINE_LOOP: return GL_LINE_LOOP;
- case TRIANGLES: return GL_TRIANGLES;
- case TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
- case TRIANGLE_FAN: return GL_TRIANGLE_FAN;
- default: throw invalid_argument("get_gl_primitive_type");
- }
-}
-
void operator>>(const LexicalConverter &conv, PrimitiveType &pt)
{
if(conv.get()=="POINTS")