private:
struct BoundTexture
{
- unsigned binding;
- mutable bool changed;
- const Texture *texture;
- const Sampler *sampler;
+ unsigned binding = 0;
+ mutable bool changed = false;
+ mutable bool used = false;
+ const Texture *texture = 0;
+ const Sampler *sampler = 0;
+ int level = -1;
- BoundTexture(unsigned);
+ BoundTexture(unsigned b): binding(b) { }
};
struct BoundUniformBlock
{
- int binding;
- mutable bool changed;
- const UniformBlock *block;
+ int binding = 0;
+ mutable bool changed = false;
+ mutable bool used = false;
+ const UniformBlock *block = 0;
- BoundUniformBlock(int);
+ BoundUniformBlock(int b): binding(b) { }
};
enum ChangeMask
void set_shader_program(const Program *);
void set_uniform_block(int, const UniformBlock *);
void set_texture(unsigned, const Texture *, const Sampler *);
+ void set_texture(unsigned, const Texture *, int, const Sampler *);
void set_vertex_setup(const VertexSetup *);
void set_primitive_type(PrimitiveType);
void set_front_face(FaceWinding);
void set_blend(const Blend *);
const Framebuffer *get_framebuffer() const { return framebuffer; }
+ const Rect *get_viewport() const { return viewport; }
const Program *get_shader_program() const { return shprog; }
const VertexSetup *get_vertex_setup() const { return vertex_setup; }
FaceWinding get_front_face() const { return front_face; }