#include <msp/core/noncopyable.h>
#include "cullface.h"
#include "pipelinestate_backend.h"
+#include "primitivetype.h"
namespace Msp {
namespace GL {
private:
struct BoundTexture
{
- unsigned binding;
- mutable bool changed;
- const Texture *texture;
- const Sampler *sampler;
+ unsigned binding = 0;
+ mutable bool changed = false;
+ const Texture *texture = 0;
+ const Sampler *sampler = 0;
- BoundTexture(unsigned);
+ BoundTexture(unsigned b): binding(b) { }
};
struct BoundUniformBlock
{
- int binding;
- mutable bool changed;
- const UniformBlock *block;
+ int binding = 0;
+ mutable bool changed = false;
+ const UniformBlock *block = 0;
- BoundUniformBlock(int);
+ BoundUniformBlock(int b): binding(b) { }
};
enum ChangeMask
FACE_CULL = 128,
DEPTH_TEST = 256,
STENCIL_TEST = 512,
- BLEND = 1024
+ BLEND = 1024,
+ PRIMITIVE_TYPE = 2048
};
const Framebuffer *framebuffer = 0;
std::vector<BoundUniformBlock> uniform_blocks;
std::vector<BoundTexture> textures;
const VertexSetup *vertex_setup = 0;
+ PrimitiveType primitive_type = TRIANGLES;
FaceWinding front_face = COUNTERCLOCKWISE;
CullMode face_cull = NO_CULL;
const DepthTest *depth_test = 0;
const StencilTest *stencil_test = 0;
const Blend *blend = 0;
- mutable unsigned changes = 0;
template<typename T>
void set(T &, T, unsigned);
void set_uniform_block(int, const UniformBlock *);
void set_texture(unsigned, const Texture *, const Sampler *);
void set_vertex_setup(const VertexSetup *);
+ void set_primitive_type(PrimitiveType);
void set_front_face(FaceWinding);
void set_face_cull(CullMode);
void set_depth_test(const DepthTest *);
void set_blend(const Blend *);
const Framebuffer *get_framebuffer() const { return framebuffer; }
+ const Rect *get_viewport() const { return viewport; }
const Program *get_shader_program() const { return shprog; }
const VertexSetup *get_vertex_setup() const { return vertex_setup; }
FaceWinding get_front_face() const { return front_face; }