private:
Mesh &mesh;
IO::Seekable &io;
- Bufferable::AsyncUpdater *vertex_updater;
- Bufferable::AsyncUpdater *index_updater;
- unsigned phase;
+ Bufferable::AsyncUpdater *vertex_updater = 0;
+ Bufferable::AsyncUpdater *index_updater = 0;
+ unsigned phase = 0;
public:
AsyncLoader(Mesh &, IO::Seekable &);