VertexArray vertices;
std::vector<Batch> batches;
- Buffer *vbuf;
- Buffer *ibuf;
+ Buffer *vbuf = 0;
+ Buffer *ibuf = 0;
VertexSetup vtx_setup;
- mutable unsigned short dirty;
- bool disallow_rendering;
- FaceWinding face_winding;
+ mutable unsigned short dirty = 0;
+ bool disallow_rendering = false;
+ FaceWinding face_winding = NON_MANIFOLD;
std::string debug_name;
public:
- Mesh();
+ Mesh() = default;
Mesh(const VertexFormat &);
~Mesh();