namespace Msp {
namespace GL {
-Mesh::Mesh(ResourceManager *rm):
- vbuf(0),
- ibuf(0),
- dirty(0),
- disallow_rendering(false),
- face_winding(NON_MANIFOLD)
-{
- if(rm)
- set_manager(rm);
-}
-
-Mesh::Mesh(const VertexFormat &f, ResourceManager *rm):
- Mesh(rm)
+Mesh::Mesh(const VertexFormat &f):
+ Mesh()
{
storage(f);
}