#define MSP_GL_MATRIX_H_
#include <msp/geometry/angle.h>
-#include <msp/linal/squarematrix.h>
+#include <msp/linal/matrix.h>
#include "vector.h"
namespace Msp {
namespace GL {
-class Matrix: public LinAl::SquareMatrix<float, 4>
+class Matrix: public LinAl::Matrix<float, 4, 4>
{
private:
- typedef LinAl::SquareMatrix<float, 4> Base;
+ typedef LinAl::Matrix<float, 4, 4> Base;
typedef Geometry::Angle<float> Angle;
public: