void update_attachment(unsigned) const;
void check_size();
unsigned get_attachment_index(FramebufferAttachment);
+ void set_texture_attachment(FramebufferAttachment, Texture &, unsigned, int);
public:
void attach(FramebufferAttachment attch, Renderbuffer &rbuf);
void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level = 0);