std::vector<Attachment> attachments;
unsigned width = 0;
unsigned height = 0;
+ unsigned layers = 0;
mutable unsigned dirty = 0;
Framebuffer(bool);
unsigned get_width() const { return width; }
unsigned get_height() const { return height; }
+ unsigned get_layers() const { return layers; }
protected:
void update() const;
void attach_layered(FrameAttachment attch, TextureCube &, unsigned level = 0);
void detach(FrameAttachment attch);
+ const Texture *get_attachment(FrameAttachment) const;
+ const Texture *get_attachment(unsigned) const;
+
/** Ensures that the framebuffer is complete, throwing an exception if it
isn't. */
void require_complete() const;