-#include <msp/gl/extensions/arb_draw_buffers.h>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/ext_framebuffer_blit.h>
-#include <msp/gl/extensions/ext_framebuffer_object.h>
-#include <msp/gl/extensions/ext_texture_array.h>
-#include <msp/gl/extensions/ext_texture3d.h>
-#include <msp/gl/extensions/msp_buffer_control.h>
-#include <msp/gl/extensions/khr_debug.h>
#include "error.h"
#include "framebuffer.h"
-#include "misc.h"
-#include "renderbuffer.h"
#include "texture2d.h"
+#include "texture2dmultisample.h"
#include "texture3d.h"
+#include "windowview.h"
using namespace std;
namespace Msp {
namespace GL {
-void operator<<(LexicalConverter &conv, FramebufferStatus status)
-{
- switch(status)
- {
- case FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- conv.result("incomplete attachment");
- break;
- case FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- conv.result("missing attachment");
- break;
- case FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- conv.result("mismatched attachment dimensions");
- break;
- case FRAMEBUFFER_INCOMPLETE_FORMATS:
- conv.result("mismatched attachment formats");
- break;
- case FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- conv.result("missing draw buffer attachment");
- break;
- case FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- conv.result("missing read buffer attachment");
- break;
- case FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- conv.result("mismatched attachment sample counts");
- break;
- case FRAMEBUFFER_INCOMPLETE_LAYER_COUNT:
- conv.result("mismatched attachment layer counts");
- break;
- case FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
- conv.result("mismatched attachment layering");
- break;
- case FRAMEBUFFER_UNSUPPORTED:
- conv.result("unsupported");
- break;
- default:
- conv.result(lexical_cast<string, unsigned>(status, "%#x"));
- break;
- }
-}
+framebuffer_incomplete::framebuffer_incomplete(const std::string &reason):
+ runtime_error(reason)
+{ }
+
-framebuffer_incomplete::framebuffer_incomplete(FramebufferStatus status):
- runtime_error(lexical_cast<string>(status))
+Framebuffer::Framebuffer(bool s):
+ FramebufferBackend(s)
{ }
+Framebuffer::Framebuffer():
+ FramebufferBackend(false)
+{ }
-Framebuffer::Framebuffer(unsigned i):
- id(i),
- dirty(0)
+Framebuffer::Framebuffer(FrameAttachment fa):
+ Framebuffer()
{
- if(id)
- throw invalid_argument("System framebuffer must have id 0");
+ set_format(fa);
+}
- glGetIntegerv(GL_VIEWPORT, &view.left);
- width = view.width;
- height = view.height;
+Framebuffer::Framebuffer(const FrameFormat &f):
+ Framebuffer()
+{
+ set_format(f);
}
-Framebuffer::Framebuffer():
- width(0),
- height(0),
- dirty(0)
+void Framebuffer::set_format(const FrameFormat &fmt)
{
- static Require _req(EXT_framebuffer_object);
+ if(!format.empty())
+ throw invalid_operation("Framebuffer::set_format");
+ if(fmt.empty() || !is_format_supported(fmt))
+ throw invalid_argument("Framebuffer::set_format");
- if(ARB_direct_state_access)
- glCreateFramebuffers(1, &id);
- else
- glGenFramebuffers(1, &id);
+ format = fmt;
+ attachments.resize(format.size());
+ format_changed(format);
}
-Framebuffer::~Framebuffer()
+void Framebuffer::update() const
{
- if(id)
- glDeleteFramebuffers(1, &id);
- if(current()==this)
- unbind();
+ FramebufferBackend::update(dirty);
+ dirty = 0;
}
-void Framebuffer::update_attachment(unsigned mask) const
+void Framebuffer::check_size()
{
- if(!ARB_direct_state_access && current()!=this)
- {
- dirty |= mask;
- return;
- }
-
- vector<GLenum> color_bufs;
- color_bufs.reserve(attachments.size());
- for(unsigned i=0; i<attachments.size(); ++i)
- {
- const Attachment &attch = attachments[i];
- if(mask&(1<<i))
+ bool first = true;
+ for(Attachment &a: attachments)
+ if(a.tex)
{
- if(attch.type==GL_RENDERBUFFER)
+ unsigned w = 0;
+ unsigned h = 0;
+ unsigned l = 1;
+ if(const Texture2D *tex2d = dynamic_cast<const Texture2D *>(a.tex))
{
- if(ARB_direct_state_access)
- glNamedFramebufferRenderbuffer(id, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
- else
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
+ w = max(tex2d->get_width()>>a.level, 1U);
+ h = max(tex2d->get_height()>>a.level, 1U);
}
- else if(attch.type)
+ else if(const Texture2DMultisample *tex2d_ms = dynamic_cast<const Texture2DMultisample *>(a.tex))
{
- if(ARB_direct_state_access)
- {
- if(attch.type==GL_TEXTURE_2D || attch.layer<0)
- glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level);
- else
- glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer);
- }
- else if(attch.type==GL_TEXTURE_2D)
- glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level);
- else if(attch.layer<0)
- glFramebufferTexture(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level);
- else if(attch.type==GL_TEXTURE_2D_ARRAY)
- glFramebufferTextureLayer(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level, attch.layer);
- else if(attch.type==GL_TEXTURE_3D)
- glFramebufferTexture3D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level, attch.layer);
- else if(attch.type==GL_TEXTURE_CUBE_MAP)
- glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level);
+ w = tex2d_ms->get_width();
+ h = tex2d_ms->get_height();
}
- else if(ARB_direct_state_access)
- glNamedFramebufferRenderbuffer(id, attch.attachment, 0, 0);
- else
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0);
- }
-
- if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3)
- color_bufs.push_back(attch.attachment);
- }
-
- if(color_bufs.size()>1)
- static Require _req(ARB_draw_buffers);
-
- GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front());
- if(ARB_direct_state_access)
- {
- /* ARB_direct_state_access ties the availability of these functions to
- framebuffers themselves, so no further checks are needed. */
- glNamedFramebufferDrawBuffers(id, color_bufs.size(), &color_bufs[0]);
- glNamedFramebufferReadBuffer(id, first_buffer);
- }
- else
- {
- if(ARB_draw_buffers)
- glDrawBuffers(color_bufs.size(), &color_bufs[0]);
- else if(MSP_buffer_control)
- glDrawBuffer(first_buffer);
-
- if(MSP_buffer_control)
- glReadBuffer(first_buffer);
- }
-}
-
-void Framebuffer::check_size()
-{
- bool full_viewport = (view.left==0 && view.bottom==0 && view.width==width && view.height==height);
- for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
- if(i->type)
- {
- if(i->type==GL_RENDERBUFFER)
+ else if(const Texture3D *tex3d = dynamic_cast<const Texture3D *>(a.tex))
{
- width = i->rbuf->get_width();
- height = i->rbuf->get_height();
+ w = max(tex3d->get_width()>>a.level, 1U);
+ h = max(tex3d->get_height()>>a.level, 1U);
+ l = (a.layer<0 ? tex3d->get_depth() : 1);
}
- else if(i->type==GL_TEXTURE_2D)
+ else if(const TextureCube *tex_cube = dynamic_cast<const TextureCube *>(a.tex))
{
- Texture2D *tex = static_cast<Texture2D *>(i->tex);
- width = max(tex->get_width()>>i->level, 1U);
- height = max(tex->get_height()>>i->level, 1U);
+ w = max(tex_cube->get_size()>>a.level, 1U);
+ h = w;
+ l = (a.layer<0 ? 6 : 1);
}
- else if(i->type==GL_TEXTURE_3D || i->type==GL_TEXTURE_2D_ARRAY)
+
+ if(first)
{
- Texture3D *tex = static_cast<Texture3D *>(i->tex);
- width = max(tex->get_width()>>i->level, 1U);
- height = max(tex->get_height()>>i->level, 1U);
+ width = w;
+ height = h;
+ layers = l;
+ first = false;
}
- else if(i->type==GL_TEXTURE_CUBE_MAP)
+ else
{
- width = max(static_cast<TextureCube *>(i->tex)->get_size()>>i->level, 1U);
- height = width;
+ width = min(width, w);
+ height = min(height, h);
+ layers = min(layers, l);
}
- if(full_viewport)
- reset_viewport();
- break;
}
}
-unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch)
+void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, Texture *res, unsigned level, int layer, unsigned samples)
{
- for(unsigned i=0; i<attachments.size(); ++i)
- if(attachments[i].attachment==attch)
- return i;
- attachments.push_back(Attachment(attch));
- return attachments.size()-1;
-}
-
-void Framebuffer::set_texture_attachment(FramebufferAttachment attch, Texture &tex, unsigned level, int layer)
-{
- if(!id)
+ if(format.empty() || attachments.empty())
throw invalid_operation("Framebuffer::attach");
- unsigned i = get_attachment_index(attch);
- attachments[i].set(tex, level, layer);
- update_attachment(1<<i);
- check_size();
-}
+ if((format.get_samples()>1 && samples!=format.get_samples()) || (format.get_samples()==1 && samples))
+ throw incompatible_data("Framebuffer::attach");
-void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf)
-{
- if(!id)
- throw invalid_operation("Framebuffer::attach");
+ unsigned i = 0;
+ for(FrameAttachment a: format)
+ {
+ if(a==attch)
+ {
+ attachments[i].set(tex, res, level, layer);
+ dirty |= 1<<i;
+ check_size();
+ return;
+ }
+ ++i;
+ }
- unsigned i = get_attachment_index(attch);
- attachments[i].set(rbuf);
- update_attachment(1<<i);
- check_size();
+ throw incompatible_data("Framebuffer::attach");
}
-void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned level)
+void Framebuffer::attach(FrameAttachment attch, Texture2D &tex, unsigned level)
{
- tex.allocate(level);
- set_texture_attachment(attch, tex, level, 0);
+ set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, 0, 0);
}
-void Framebuffer::attach(FramebufferAttachment attch, Texture3D &tex, unsigned layer, unsigned level)
+void Framebuffer::attach(FrameAttachment attch, Texture2DMultisample &tex, Texture2D *res)
{
- tex.allocate(level);
- set_texture_attachment(attch, tex, level, layer);
+ set_attachment(make_typed_attachment(attch, tex.get_format()), tex, res, 0, 0, tex.get_samples());
}
-void Framebuffer::attach(FramebufferAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level)
+void Framebuffer::attach(FrameAttachment attch, Texture3D &tex, unsigned layer, unsigned level)
{
- tex.allocate(level);
- set_texture_attachment(attch, tex, level, TextureCube::get_face_index(face));
+ set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, layer, 0);
}
-void Framebuffer::attach_layered(FramebufferAttachment attch, Texture3D &tex, unsigned level)
+void Framebuffer::attach(FrameAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level)
{
- static Require _req(ARB_geometry_shader4);
- tex.allocate(level);
- set_texture_attachment(attch, tex, level, -1);
+ set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, face, 0);
}
-void Framebuffer::attach_layered(FramebufferAttachment attch, TextureCube &tex, unsigned level)
+void Framebuffer::attach_layered(FrameAttachment attch, Texture3D &tex, unsigned level)
{
- static Require _req(ARB_geometry_shader4);
- tex.allocate(level);
- set_texture_attachment(attch, tex, level, -1);
+ require_layered();
+ set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, -1, 0);
}
-void Framebuffer::detach(FramebufferAttachment attch)
+void Framebuffer::attach_layered(FrameAttachment attch, TextureCube &tex, unsigned level)
{
- if(!id)
- throw invalid_operation("Framebuffer::detach");
-
- unsigned i = get_attachment_index(attch);
- attachments[i].clear();
- update_attachment(1<<i);
- check_size();
+ require_layered();
+ set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, -1, 0);
}
-FramebufferStatus Framebuffer::check_status() const
+void Framebuffer::detach(FrameAttachment attch)
{
- if(ARB_direct_state_access)
- return static_cast<FramebufferStatus>(glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER));
- else
+ if(attachments.empty())
+ throw invalid_operation("Framebuffer::detach");
+
+ int i = format.index(attch);
+ if(i>=0)
{
- BindRestore _bind(this);
- return static_cast<FramebufferStatus>(glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ attachments[i].clear();
+ dirty |= 1<<i;
+ check_size();
}
}
-void Framebuffer::require_complete() const
-{
- FramebufferStatus status = check_status();
- if(status!=FRAMEBUFFER_COMPLETE)
- throw framebuffer_incomplete(status);
-}
-
-void Framebuffer::viewport(int l, int b, unsigned w, unsigned h)
+const Texture *Framebuffer::get_attachment(FrameAttachment attch) const
{
- view.left = l;
- view.bottom = b;
- view.width = w;
- view.height = h;
+ if(attachments.empty())
+ return 0;
- if(current()==this)
- glViewport(view.left, view.bottom, view.width, view.height);
+ int i = format.index(attch);
+ return (i>=0 ? attachments[i].tex : 0);
}
-void Framebuffer::reset_viewport()
+const Texture *Framebuffer::get_attachment(unsigned i) const
{
- viewport(0, 0, width, height);
+ return (i<attachments.size() ? attachments[i].tex : 0);
}
-void Framebuffer::clear()
+const Texture *Framebuffer::get_resolve_attachment(FrameAttachment attch) const
{
- clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT|STENCIL_BUFFER_BIT);
-}
+ if(attachments.empty())
+ return 0;
-void Framebuffer::clear(BufferBits bits)
-{
- BindRestore _bind(this);
- glClear(bits);
+ int i = format.index(attch);
+ return (i>=0 ? attachments[i].resolve : 0);
}
-void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter)
+const Texture *Framebuffer::get_resolve_attachment(unsigned i) const
{
- static Require _req(EXT_framebuffer_blit);
-
- if(ARB_direct_state_access)
- {
- glBlitNamedFramebuffer(other.id, id, sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
- return;
- }
-
- const Framebuffer *old = current();
- if(set_current(this))
- {
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, id);
- if(dirty)
- {
- update_attachment(dirty);
- dirty = 0;
- }
- }
- if(old!=&other)
- glBindFramebuffer(GL_READ_FRAMEBUFFER, other.id);
-
- glBlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
-
- set_current(old);
- glBindFramebuffer(GL_FRAMEBUFFER, (old ? old->id : 0));
+ return (i<attachments.size() ? attachments[i].resolve : 0);
}
-void Framebuffer::blit_from(const Framebuffer &other, int sx, int sy, unsigned wd, unsigned ht, int dx, int dy, BufferBits bits)
+bool Framebuffer::has_resolve_attachments() const
{
- blit_from(other, sx, sy, sx+wd, sy+ht, dx, dy, dx+wd, dy+ht, bits, false);
+ for(const Attachment &a: attachments)
+ if(a.resolve)
+ return true;
+ return false;
}
-void Framebuffer::blit_from(const Framebuffer &other, BufferBits bits, bool filter)
-{
- blit_from(other, 0, 0, other.width, other.height, 0, 0, width, height, bits, filter);
-}
-
-void Framebuffer::bind() const
+void Framebuffer::require_complete() const
{
- if(id && attachments.empty())
- throw invalid_operation("Framebuffer::bind");
-
- if(set_current(this))
+ bool layered = (!attachments.empty() && attachments.front().layer<0);
+ for(const Attachment &a: attachments)
{
- glBindFramebuffer(GL_FRAMEBUFFER, id);
- if(dirty)
- {
- update_attachment(dirty);
- dirty = 0;
- }
-
- if(width && height)
- glViewport(view.left, view.bottom, view.width, view.height);
+ if(!a.tex)
+ throw framebuffer_incomplete("missing attachment");
+ if(layered!=(a.layer<0))
+ throw framebuffer_incomplete("inconsistent layering");
}
-}
-
-const Framebuffer *Framebuffer::current()
-{
- if(!cur_obj)
- cur_obj = &system();
- return cur_obj;
-}
-
-void Framebuffer::unbind()
-{
- system().bind();
-}
-
-void Framebuffer::set_debug_name(const string &name)
-{
-#ifdef DEBUG
- if(KHR_debug)
- glObjectLabel(GL_FRAMEBUFFER, id, name.size(), name.c_str());
-#else
- (void)name;
-#endif
-}
-Framebuffer &Framebuffer::system()
-{
- static Framebuffer sys_framebuf(0);
- return sys_framebuf;
+ FramebufferBackend::require_complete();
}
-Framebuffer::Attachment::Attachment(FramebufferAttachment a):
- attachment(a),
- type(0),
- level(0),
- layer(0)
-{ }
-
-void Framebuffer::Attachment::set(Renderbuffer &r)
+void Framebuffer::Attachment::set(Texture &t, Texture *r, unsigned l, int z)
{
- type = GL_RENDERBUFFER;
- rbuf = &r;
- level = 0;
- layer = 0;
-}
-
-void Framebuffer::Attachment::set(Texture &t, unsigned l, int z)
-{
- type = t.get_target();
tex = &t;
+ resolve = r;
level = l;
layer = z;
}
void Framebuffer::Attachment::clear()
{
- type = 0;
+ tex = 0;
}
-
-Framebuffer::Viewport::Viewport():
- left(0),
- bottom(0),
- width(0),
- height(0)
-{ }
-
} // namespace GL
} // namespace Msp